[Bf-blender-cvs] [44a9ff51a01] temp-explicit-colors: Fixed comments still mentioning srgb.
Jeroen Bakker
noreply at git.blender.org
Tue May 18 09:16:39 CEST 2021
Commit: 44a9ff51a0157da591a77069070f00c87c2998b6
Author: Jeroen Bakker
Date: Tue May 18 09:16:26 2021 +0200
Branches: temp-explicit-colors
https://developer.blender.org/rB44a9ff51a0157da591a77069070f00c87c2998b6
Fixed comments still mentioning srgb.
===================================================================
M source/blender/blenlib/BLI_color.hh
===================================================================
diff --git a/source/blender/blenlib/BLI_color.hh b/source/blender/blenlib/BLI_color.hh
index 63f37484235..64058659420 100644
--- a/source/blender/blenlib/BLI_color.hh
+++ b/source/blender/blenlib/BLI_color.hh
@@ -33,11 +33,11 @@ namespace blender {
*
* Usage:
*
- * Convert an srgb byte color to a linearrgb premultiplied.
+ * Convert an theme byte color to a linearrgb premultiplied.
* ```
* ColorTheme4b theme_color;
* ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color =
- * BLI_color_convert_to_linear(srgb_color).to_premultiplied_alpha();
+ * BLI_color_convert_to_linear(theme_color).to_premultiplied_alpha();
* ```
*
* The API is structured to make most use of inlining. Most notable are space
@@ -57,9 +57,9 @@ namespace blender {
* To make this clear to the developer the a `eSpace::SceneLinearByteEncoded`
* space is added.
*
- * # sRGB precision
+ * # Precision
*
- * The sRGB colors can be stored using `uint8_t` or `float` colors. The conversion
+ * Colors can be stored using `uint8_t` or `float` colors. The conversion
* between the two precisions are available as methods. (`to_4b` and
* `to_4f`).
*
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