[Bf-blender-cvs] [6796ff5880a] master: Cleanup: unused variable warning

Charlie Jolly noreply at git.blender.org
Tue May 11 15:03:55 CEST 2021


Commit: 6796ff5880a0895cd27b7e73066cad3dabfa4eb1
Author: Charlie Jolly
Date:   Tue May 11 14:03:40 2021 +0100
Branches: master
https://developer.blender.org/rB6796ff5880a0895cd27b7e73066cad3dabfa4eb1

Cleanup: unused variable warning

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
index e4a2a8d2e22..4d568ab5c3a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
@@ -149,7 +149,6 @@ static void do_vector_rotate_around_axis(const VArray<float3> &vector,
                                          MutableSpan<float3> results,
                                          const bool invert)
 {
-  const int size = vector.size();
   VArray_Span<float3> span_vector{vector};
   VArray_Span<float3> span_center{center};
   VArray_Span<float3> span_axis{axis};
@@ -170,7 +169,6 @@ static void do_vector_rotate_around_fixed_axis(const VArray<float3> &vector,
                                                MutableSpan<float3> results,
                                                const bool invert)
 {
-  const int size = vector.size();
   VArray_Span<float3> span_vector{vector};
   VArray_Span<float3> span_center{center};
   VArray_Span<float> span_angle{angle};
@@ -189,7 +187,6 @@ static void do_vector_rotate_euler(const VArray<float3> &vector,
                                    MutableSpan<float3> results,
                                    const bool invert)
 {
-  const int size = vector.size();
   VArray_Span<float3> span_vector{vector};
   VArray_Span<float3> span_center{center};
   VArray_Span<float3> span_rotation{rotation};



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