[Bf-blender-cvs] [49aeab23d77] temp-gpu-compute-shader-hair: Reverted unneeded changes in vertex shader.

Jeroen Bakker noreply at git.blender.org
Tue May 11 11:37:41 CEST 2021


Commit: 49aeab23d77cb652c11b461229ee4820378901a4
Author: Jeroen Bakker
Date:   Tue May 11 11:31:07 2021 +0200
Branches: temp-gpu-compute-shader-hair
https://developer.blender.org/rB49aeab23d77cb652c11b461229ee4820378901a4

Reverted unneeded changes in vertex shader.

===================================================================

M	source/blender/draw/intern/shaders/common_hair_refine_vert.glsl

===================================================================

diff --git a/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl b/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
index 7b33bfa6859..371d43827b9 100644
--- a/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
+++ b/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
@@ -1,7 +1,5 @@
 
-/*
- * To be compiled with common_hair_lib.glsl.
- */
+/* To be compiled with common_hair_lib.glsl */
 
 out vec4 finalColor;
 
@@ -18,9 +16,7 @@ void main(void)
   hair_get_interp_attrs(data0, data1, data2, data3, interp_time);
 
   vec4 weights = hair_get_weights_cardinal(interp_time);
-  vec4 result = hair_interp_data(data0, data1, data2, data3, weights);
-
-  finalColor = result;
+  finalColor = hair_interp_data(data0, data1, data2, data3, weights);
 
 #ifdef TF_WORKAROUND
   int id = gl_VertexID - idOffset;



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