[Bf-blender-cvs] [bdac4303f8b] temp-gpu-compute-shaders: Cleanup: codeformat in glsl test cases.
Jeroen Bakker
noreply at git.blender.org
Mon May 10 08:06:03 CEST 2021
Commit: bdac4303f8bc7e8d8607099171256437ffcb485a
Author: Jeroen Bakker
Date: Mon May 10 08:05:40 2021 +0200
Branches: temp-gpu-compute-shaders
https://developer.blender.org/rBbdac4303f8bc7e8d8607099171256437ffcb485a
Cleanup: codeformat in glsl test cases.
===================================================================
M source/blender/gpu/tests/gpu_shader_test.cc
===================================================================
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index 1cc47f46773..7f6b2a13c9c 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -36,10 +36,7 @@ layout(local_size_x = 1, local_size_y = 1) in;
layout(rgba32f, binding = 0) uniform image2D img_output;
void main() {
- // base pixel colour for image
vec4 pixel = vec4(1.0, 0.5, 0.2, 1.0);
-
- // output to a specific pixel in the image
imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
}
@@ -231,7 +228,7 @@ layout(std430, binding = 0) buffer outputIboData
void main() {
int store_index = int(gl_GlobalInvocationID.x);
int index1 = store_index * 2;
- int index2 = store_index *2 + 1;
+ int index2 = store_index * 2 + 1;
int store = ((index2 & 0xFFFF) << 16) | (index1 & 0xFFFF);
Indexes[store_index] = store;
}
@@ -292,8 +289,7 @@ layout(std430, binding = 1) buffer outputIboData
void main() {
int store_index = int(gl_GlobalInvocationID.x);
- int store = store_index;
- Indexes[store_index] = store;
+ Indexes[store_index] = store_index;
}
)";
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