[Bf-blender-cvs] [4bb70e0ba56] master: Geometry-Nodes: Sort the Nodes Categories alphabetically
Dalai Felinto
noreply at git.blender.org
Fri Mar 26 14:44:24 CET 2021
Commit: 4bb70e0ba566a44568d8105bb6ba0d91badb2168
Author: Dalai Felinto
Date: Fri Mar 26 14:43:25 2021 +0100
Branches: master
https://developer.blender.org/rB4bb70e0ba566a44568d8105bb6ba0d91badb2168
Geometry-Nodes: Sort the Nodes Categories alphabetically
The exception is still Group and Layout to be consistent with the
other node editors. This could use a separator though.
===================================================================
M release/scripts/startup/nodeitems_builtins.py
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 372bd194eb4..38d63ff8eca 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -524,19 +524,6 @@ geometry_node_categories = [
NodeItem("GeometryNodeSubdivide"),
]),
- GeometryNodeCategory("GEO_POINT", "Point", items=[
- NodeItem("GeometryNodePointDistribute"),
- NodeItem("GeometryNodePointInstance"),
- NodeItem("GeometryNodePointSeparate"),
- NodeItem("GeometryNodePointScale"),
- NodeItem("GeometryNodePointTranslate"),
- NodeItem("GeometryNodeRotatePoints"),
- NodeItem("GeometryNodeAlignRotationToVector"),
- ]),
- GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
- NodeItem("GeometryNodePointsToVolume"),
- NodeItem("GeometryNodeVolumeToMesh"),
- ]),
GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
NodeItem("GeometryNodeMeshCube"),
NodeItem("GeometryNodeMeshCircle"),
@@ -547,6 +534,15 @@ geometry_node_categories = [
NodeItem("GeometryNodeMeshLine"),
NodeItem("GeometryNodeMeshPlane"),
]),
+ GeometryNodeCategory("GEO_POINT", "Point", items=[
+ NodeItem("GeometryNodePointDistribute"),
+ NodeItem("GeometryNodePointInstance"),
+ NodeItem("GeometryNodePointSeparate"),
+ NodeItem("GeometryNodePointScale"),
+ NodeItem("GeometryNodePointTranslate"),
+ NodeItem("GeometryNodeRotatePoints"),
+ NodeItem("GeometryNodeAlignRotationToVector"),
+ ]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeClamp"),
@@ -560,6 +556,10 @@ geometry_node_categories = [
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeVectorRotate"),
]),
+ GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
+ NodeItem("GeometryNodePointsToVolume"),
+ NodeItem("GeometryNodeVolumeToMesh"),
+ ]),
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
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