[Bf-blender-cvs] [4bb70e0ba56] master: Geometry-Nodes: Sort the Nodes Categories alphabetically

Dalai Felinto noreply at git.blender.org
Fri Mar 26 14:44:24 CET 2021


Commit: 4bb70e0ba566a44568d8105bb6ba0d91badb2168
Author: Dalai Felinto
Date:   Fri Mar 26 14:43:25 2021 +0100
Branches: master
https://developer.blender.org/rB4bb70e0ba566a44568d8105bb6ba0d91badb2168

Geometry-Nodes: Sort the Nodes Categories alphabetically

The exception is still Group and Layout to be consistent with the
other node editors. This could use a separator though.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 372bd194eb4..38d63ff8eca 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -524,19 +524,6 @@ geometry_node_categories = [
         NodeItem("GeometryNodeSubdivide"),
 
     ]),
-    GeometryNodeCategory("GEO_POINT", "Point", items=[
-        NodeItem("GeometryNodePointDistribute"),
-        NodeItem("GeometryNodePointInstance"),
-        NodeItem("GeometryNodePointSeparate"),
-        NodeItem("GeometryNodePointScale"),
-        NodeItem("GeometryNodePointTranslate"),
-        NodeItem("GeometryNodeRotatePoints"),
-        NodeItem("GeometryNodeAlignRotationToVector"),
-    ]),
-    GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
-        NodeItem("GeometryNodePointsToVolume"),
-        NodeItem("GeometryNodeVolumeToMesh"),
-    ]),
     GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
         NodeItem("GeometryNodeMeshCube"),
         NodeItem("GeometryNodeMeshCircle"),
@@ -547,6 +534,15 @@ geometry_node_categories = [
         NodeItem("GeometryNodeMeshLine"),
         NodeItem("GeometryNodeMeshPlane"),
     ]),
+    GeometryNodeCategory("GEO_POINT", "Point", items=[
+        NodeItem("GeometryNodePointDistribute"),
+        NodeItem("GeometryNodePointInstance"),
+        NodeItem("GeometryNodePointSeparate"),
+        NodeItem("GeometryNodePointScale"),
+        NodeItem("GeometryNodePointTranslate"),
+        NodeItem("GeometryNodeRotatePoints"),
+        NodeItem("GeometryNodeAlignRotationToVector"),
+    ]),
     GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
         NodeItem("ShaderNodeMapRange"),
         NodeItem("ShaderNodeClamp"),
@@ -560,6 +556,10 @@ geometry_node_categories = [
         NodeItem("ShaderNodeVectorMath"),
         NodeItem("ShaderNodeVectorRotate"),
     ]),
+    GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
+        NodeItem("GeometryNodePointsToVolume"),
+        NodeItem("GeometryNodeVolumeToMesh"),
+    ]),
     GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
     GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
         NodeItem("NodeFrame"),



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