[Bf-blender-cvs] [fd6015f9fdb] ui-asset-view-template: Merge branch 'master' into ui-asset-view-template
Julian Eisel
noreply at git.blender.org
Wed Mar 24 12:23:07 CET 2021
Commit: fd6015f9fdb3e3d59a3149098464e82145a1c74c
Author: Julian Eisel
Date: Wed Mar 24 12:15:46 2021 +0100
Branches: ui-asset-view-template
https://developer.blender.org/rBfd6015f9fdb3e3d59a3149098464e82145a1c74c
Merge branch 'master' into ui-asset-view-template
===================================================================
===================================================================
diff --cc source/blender/blenloader/intern/versioning_290.c
index bc01d328370,00f4c49fda9..ac06886b3c9
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@@ -1916,14 -1916,12 +1917,21 @@@ void blo_do_versions_290(FileData *fd,
*/
{
/* Keep this block, even when empty. */
+
+ if (!DNA_struct_elem_find(fd->filesdna, "Light", "float", "diff_fac")) {
+ LISTBASE_FOREACH (Light *, light, &bmain->lights) {
+ light->diff_fac = 1.0f;
+ light->volume_fac = 1.0f;
+ }
+ }
}
+
+ {
+ if (!DNA_struct_elem_find(
+ fd->filesdna, "WorkSpace", "AssetLibraryReference", "active_asset_library")) {
+ LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
+ BKE_asset_library_reference_init_default(&workspace->active_asset_library);
+ }
+ }
+ }
}
diff --cc source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index 6286357d6c6,72b05dcce70..9c48e7c44ba
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@@ -252,14 -247,12 +247,14 @@@ static void geo_node_mesh_primitive_con
const float radius_top = params.extract_input<float>("Radius Top");
const float radius_bottom = params.extract_input<float>("Radius Bottom");
const float depth = params.extract_input<float>("Depth");
- const float3 location = params.extract_input<float3>("Location");
- const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_cylinder_or_cone_mesh(
- location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type);
+ radius_top, radius_bottom, depth, verts_num, fill_type);
+
+ BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false);
+ BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false);
+
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
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