[Bf-blender-cvs] [83df3545246] master: Geometry Nodes: Make plane primitive size consistent
Hans Goudey
noreply at git.blender.org
Tue Mar 23 16:05:23 CET 2021
Commit: 83df3545246aada2c98264146efc2cb2cbe0796a
Author: Hans Goudey
Date: Tue Mar 23 11:05:18 2021 -0400
Branches: master
https://developer.blender.org/rB83df3545246aada2c98264146efc2cb2cbe0796a
Geometry Nodes: Make plane primitive size consistent
This means the "Size" input is treated as a "diameter" instead of
a "radius", just like the 3D view primitives.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
index 9bc0521d7d3..eff84d7d1ad 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
@@ -73,8 +73,8 @@ static Mesh *create_plane_mesh(const int verts_x, const int verts_y, const float
MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
{
- const float dx = size * 2.0f / edges_x;
- const float dy = size * 2.0f / edges_y;
+ const float dx = size / edges_x;
+ const float dy = size / edges_y;
float x = -size;
for (const int x_index : IndexRange(verts_x)) {
float y = -size;
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