[Bf-blender-cvs] [9f19d01e3cc] master: Geometry Nodes: Move mesh primitives to their own category

Hans Goudey noreply at git.blender.org
Tue Mar 23 16:02:43 CET 2021


Commit: 9f19d01e3ccbcce819e8115182b3522c904f8bf4
Author: Hans Goudey
Date:   Tue Mar 23 11:02:38 2021 -0400
Branches: master
https://developer.blender.org/rB9f19d01e3ccbcce819e8115182b3522c904f8bf4

Geometry Nodes: Move mesh primitives to their own category

It makes more sense to avoid mixing the primitives with other mesh
operations. We considered adding a "Mesh" prefix to the names too,
but decided to prioritize improvements to the node search menu instead,
and only consider that if there is an overlapping prefix name for
another data type.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index d9c107bef63..febb31af188 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -521,15 +521,6 @@ geometry_node_categories = [
         NodeItem("GeometryNodeSubdivisionSurface"),
         NodeItem("GeometryNodeSubdivide"),
 
-        # These should be in a sub-menu, but that requires a refactor to build the add menu manually.
-        NodeItem("GeometryNodeMeshCube"),
-        NodeItem("GeometryNodeMeshCircle"),
-        NodeItem("GeometryNodeMeshUVSphere"),
-        NodeItem("GeometryNodeMeshIcoSphere"),
-        NodeItem("GeometryNodeMeshCylinder"),
-        NodeItem("GeometryNodeMeshCone"),
-        NodeItem("GeometryNodeMeshLine"),
-        NodeItem("GeometryNodeMeshPlane"),
     ]),
     GeometryNodeCategory("GEO_POINT", "Point", items=[
         NodeItem("GeometryNodePointDistribute"),
@@ -544,6 +535,16 @@ geometry_node_categories = [
         NodeItem("GeometryNodePointsToVolume"),
         NodeItem("GeometryNodeVolumeToMesh"),
     ]),
+    GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
+        NodeItem("GeometryNodeMeshCube"),
+        NodeItem("GeometryNodeMeshCircle"),
+        NodeItem("GeometryNodeMeshUVSphere"),
+        NodeItem("GeometryNodeMeshIcoSphere"),
+        NodeItem("GeometryNodeMeshCylinder"),
+        NodeItem("GeometryNodeMeshCone"),
+        NodeItem("GeometryNodeMeshLine"),
+        NodeItem("GeometryNodeMeshPlane"),
+    ]),
     GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
         NodeItem("ShaderNodeMapRange"),
         NodeItem("ShaderNodeClamp"),



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