[Bf-blender-cvs] [59f70441344] ui-asset-view-template: Cleanup: remove unused function
Campbell Barton
noreply at git.blender.org
Sun Mar 21 16:12:00 CET 2021
Commit: 59f70441344d7a0e164d7436d3204817ea5488d6
Author: Campbell Barton
Date: Fri Mar 19 16:23:52 2021 +1100
Branches: ui-asset-view-template
https://developer.blender.org/rB59f70441344d7a0e164d7436d3204817ea5488d6
Cleanup: remove unused function
===================================================================
M source/blender/blenkernel/BKE_armature.h
M source/blender/blenkernel/intern/armature.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index f5face2120e..a0ba1415b41 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -201,11 +201,6 @@ void BKE_pose_apply_action(struct Object *ob,
struct bAction *action,
struct AnimationEvalContext *anim_eval_context);
-/* get_objectspace_bone_matrix has to be removed still */
-void get_objectspace_bone_matrix(struct Bone *bone,
- float M_accumulatedMatrix[4][4],
- int root,
- int posed);
void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]);
void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]);
void mat3_to_vec_roll(const float mat[3][3], float r_vec[3], float *r_roll);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 83aab758f86..92759221f79 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1532,14 +1532,6 @@ void BKE_pchan_bbone_deform_segment_index(const bPoseChannel *pchan,
/** \name Bone Space to Space Conversion API
* \{ */
-void get_objectspace_bone_matrix(struct Bone *bone,
- float M_accumulatedMatrix[4][4],
- int UNUSED(root),
- int UNUSED(posed))
-{
- copy_m4_m4(M_accumulatedMatrix, bone->arm_mat);
-}
-
/* Convert World-Space Matrix to Pose-Space Matrix */
void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float outmat[4][4])
{
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