[Bf-blender-cvs] [a7455ae5f8e] master: Cleanup: remove unused function

Campbell Barton noreply at git.blender.org
Fri Mar 19 06:24:27 CET 2021


Commit: a7455ae5f8e86c28b15a31429a7c7cfe767211e8
Author: Campbell Barton
Date:   Fri Mar 19 16:23:52 2021 +1100
Branches: master
https://developer.blender.org/rBa7455ae5f8e86c28b15a31429a7c7cfe767211e8

Cleanup: remove unused function

===================================================================

M	source/blender/blenkernel/BKE_armature.h
M	source/blender/blenkernel/intern/armature.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index f5face2120e..a0ba1415b41 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -201,11 +201,6 @@ void BKE_pose_apply_action(struct Object *ob,
                            struct bAction *action,
                            struct AnimationEvalContext *anim_eval_context);
 
-/* get_objectspace_bone_matrix has to be removed still */
-void get_objectspace_bone_matrix(struct Bone *bone,
-                                 float M_accumulatedMatrix[4][4],
-                                 int root,
-                                 int posed);
 void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]);
 void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]);
 void mat3_to_vec_roll(const float mat[3][3], float r_vec[3], float *r_roll);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 83aab758f86..92759221f79 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1532,14 +1532,6 @@ void BKE_pchan_bbone_deform_segment_index(const bPoseChannel *pchan,
 /** \name Bone Space to Space Conversion API
  * \{ */
 
-void get_objectspace_bone_matrix(struct Bone *bone,
-                                 float M_accumulatedMatrix[4][4],
-                                 int UNUSED(root),
-                                 int UNUSED(posed))
-{
-  copy_m4_m4(M_accumulatedMatrix, bone->arm_mat);
-}
-
 /* Convert World-Space Matrix to Pose-Space Matrix */
 void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float outmat[4][4])
 {



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