[Bf-blender-cvs] [1cc427ce2bc] master: Geometry Nodes: Use consistent default for cylinder node

Hans Goudey noreply at git.blender.org
Wed Mar 17 19:18:26 CET 2021


Commit: 1cc427ce2bc564d1c5e192bf49d94311c996b3fb
Author: Hans Goudey
Date:   Wed Mar 17 14:15:01 2021 -0400
Branches: master
https://developer.blender.org/rB1cc427ce2bc564d1c5e192bf49d94311c996b3fb

Geometry Nodes: Use consistent default for cylinder node

 - Use 2m height instead of 1m
 - Default to N-Gon fill for the top and bottom

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
index e0fdce361d5..158491f40e7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -27,7 +27,7 @@
 static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
     {SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
     {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
-    {SOCK_FLOAT, N_("Depth"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+    {SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
     {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
     {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
     {-1, ""},
@@ -52,7 +52,7 @@ static void geo_node_mesh_primitive_cylinder_init(bNodeTree *UNUSED(ntree), bNod
   NodeGeometryMeshCylinder *node_storage = (NodeGeometryMeshCylinder *)MEM_callocN(
       sizeof(NodeGeometryMeshCylinder), __func__);
 
-  node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NONE;
+  node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
 
   node->storage = node_storage;
 }



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