[Bf-blender-cvs] [6835ea72f26] sculpt-dev: Sculpt Poly Loop: Move poly loop code to its own file
Pablo Dobarro
noreply at git.blender.org
Wed Mar 17 01:53:21 CET 2021
Commit: 6835ea72f26f0bf3d8caf4c6f8667490912d8694
Author: Pablo Dobarro
Date: Wed Mar 17 00:07:41 2021 +0100
Branches: sculpt-dev
https://developer.blender.org/rB6835ea72f26f0bf3d8caf4c6f8667490912d8694
Sculpt Poly Loop: Move poly loop code to its own file
===================================================================
M source/blender/editors/sculpt_paint/CMakeLists.txt
M source/blender/editors/sculpt_paint/sculpt_face_set_topology.c
M source/blender/editors/sculpt_paint/sculpt_intern.h
A source/blender/editors/sculpt_paint/sculpt_poly_loop.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index 3edaeb5456f..525385d0067 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -74,6 +74,7 @@ set(SRC
sculpt_multiplane_scrape.c
sculpt_paint_color.c
sculpt_pose.c
+ sculpt_poly_loop.c
sculpt_smooth.c
sculpt_transform.c
sculpt_undo.c
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set_topology.c b/source/blender/editors/sculpt_paint/sculpt_face_set_topology.c
index c0ab2acb6bb..7d1872e4555 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set_topology.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set_topology.c
@@ -150,8 +150,8 @@ static int sculpt_poly_loop_initial_edge_from_cursor(Object *ob) {
int closest_vert_index = mesh->mloop[initial_poly->loopstart].v;
for (int i = 0; i < initial_poly->totloop; i++) {
- if (len_squared_v3v3(mvert[initial_poly->loopstart + i].co, ss->cursor_location) < len_squared_v3v3(mvert[closest_vert_index].co, ss->cursor_location)) {
- closest_vert_index = initial_poly->loopstart + i;
+ if (len_squared_v3v3(mvert[ss->mloop[initial_poly->loopstart + i].v].co, ss->cursor_location) < len_squared_v3v3(mvert[closest_vert_index].co, ss->cursor_location)) {
+ closest_vert_index = ss->mloop[initial_poly->loopstart + i].v;
}
}
@@ -165,7 +165,8 @@ static int sculpt_poly_loop_initial_edge_from_cursor(Object *ob) {
closest_vert_on_initial_edge_index = other_vert;
}
}
- printf("INITIAL EDGE INDEX %d\n");
+ printf("CLOSEST VERT INDEX %d\n", closest_vert_index);
+ printf("INITIAL EDGE INDEX %d\n", initial_edge_index);
return initial_edge_index;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 113d5e002ce..5671088c5ad 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -1420,6 +1420,11 @@ bool SCULPT_get_redraw_rect(struct ARegion *region,
Object *ob,
rcti *rect);
+
+/* Poly Loops. */
+BLI_bitmap * sculpt_poly_loop_from_cursor(struct Object *ob);
+
+
/* Operators. */
/* Face Set by Topology. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set_topology.c b/source/blender/editors/sculpt_paint/sculpt_poly_loop.c
similarity index 96%
copy from source/blender/editors/sculpt_paint/sculpt_face_set_topology.c
copy to source/blender/editors/sculpt_paint/sculpt_poly_loop.c
index c0ab2acb6bb..7d1872e4555 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set_topology.c
+++ b/source/blender/editors/sculpt_paint/sculpt_poly_loop.c
@@ -150,8 +150,8 @@ static int sculpt_poly_loop_initial_edge_from_cursor(Object *ob) {
int closest_vert_index = mesh->mloop[initial_poly->loopstart].v;
for (int i = 0; i < initial_poly->totloop; i++) {
- if (len_squared_v3v3(mvert[initial_poly->loopstart + i].co, ss->cursor_location) < len_squared_v3v3(mvert[closest_vert_index].co, ss->cursor_location)) {
- closest_vert_index = initial_poly->loopstart + i;
+ if (len_squared_v3v3(mvert[ss->mloop[initial_poly->loopstart + i].v].co, ss->cursor_location) < len_squared_v3v3(mvert[closest_vert_index].co, ss->cursor_location)) {
+ closest_vert_index = ss->mloop[initial_poly->loopstart + i].v;
}
}
@@ -165,7 +165,8 @@ static int sculpt_poly_loop_initial_edge_from_cursor(Object *ob) {
closest_vert_on_initial_edge_index = other_vert;
}
}
- printf("INITIAL EDGE INDEX %d\n");
+ printf("CLOSEST VERT INDEX %d\n", closest_vert_index);
+ printf("INITIAL EDGE INDEX %d\n", initial_edge_index);
return initial_edge_index;
}
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