[Bf-blender-cvs] [cec588d757c] geometry-nodes-mesh-primitives: Fix issue with normals
Hans Goudey
noreply at git.blender.org
Thu Mar 11 23:15:12 CET 2021
Commit: cec588d757c7e442c86aae6d59897ac66a4cc587
Author: Hans Goudey
Date: Thu Mar 11 16:57:04 2021 -0500
Branches: geometry-nodes-mesh-primitives
https://developer.blender.org/rBcec588d757c7e442c86aae6d59897ac66a4cc587
Fix issue with normals
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
index 1aab2740cd7..b2274a2c7c7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -415,14 +415,11 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top,
poly.loopstart = loop_index;
poly.totloop = verts_num;
- /* Go backwards to reverse normal. */
- // for (int i = verts_num - 1; i >= 0; i--) {
for (const int i : IndexRange(verts_num)) {
+ /* Go backwards to reverse surface normal. */
MLoop &loop = loops[loop_index++];
- // loop.e = bottom_edges_start + verts_num - i - 1;
- // loop.v = bottom_verts_start + verts_num - i - 1;
- loop.e = bottom_edges_start + i;
- loop.v = bottom_verts_start + i;
+ loop.v = bottom_verts_start + verts_num - 1 - i;
+ loop.e = bottom_edges_start + verts_num - 1 - (i + 1) % verts_num;
}
}
else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
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