[Bf-blender-cvs] [9a501e1eced] geometry-nodes-mesh-primitives: Continue working on sphere node
Hans Goudey
noreply at git.blender.org
Thu Mar 11 23:15:09 CET 2021
Commit: 9a501e1eceda0dbbc2ef18a78f2460ef16a8c100
Author: Hans Goudey
Date: Wed Feb 24 08:48:14 2021 -0600
Branches: geometry-nodes-mesh-primitives
https://developer.blender.org/rB9a501e1eceda0dbbc2ef18a78f2460ef16a8c100
Continue working on sphere node
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index 8a7e57239d8..feef6a6a4a3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -45,22 +45,26 @@ namespace blender::nodes {
static int vert_total(const int segments, const int rings)
{
- return 0;
+ return segments * (rings - 1) + 2;
}
static int edge_total(const int segments, const int rings)
{
- return 0;
+ return segments * (rings + 2);
}
static int corner_total(const int segments, const int rings)
{
- return 0;
+ const int quad_corners = 4 * segments * (rings - 2);
+ const int tri_corners = 3 * segments * 2;
+ return quad_corners + tri_corners;
}
static int face_total(const int segments, const int rings)
{
- return 0;
+ const int quads = segments * (rings - 2);
+ const int triangles = segments * 2;
+ return quads + triangles;
}
static Mesh *create_uv_sphere_mesh(const float3 location,
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