[Bf-blender-cvs] [2efa6a95ac2] compositor-cryptomatte-workflow: Reverted python code formating.
Jeroen Bakker
noreply at git.blender.org
Wed Mar 10 15:13:04 CET 2021
Commit: 2efa6a95ac2502b8404cba7e1e86b59b73233b28
Author: Jeroen Bakker
Date: Wed Mar 10 15:06:39 2021 +0100
Branches: compositor-cryptomatte-workflow
https://developer.blender.org/rB2efa6a95ac2502b8404cba7e1e86b59b73233b28
Reverted python code formating.
===================================================================
M release/scripts/startup/nodeitems_builtins.py
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 35ca6b82066..33b8b61a142 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -203,53 +203,36 @@ shader_node_categories = [
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
- NodeItem("ShaderNodeOutputMaterial",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeOutputLight",
- poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputAOV"),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
- NodeItem("ShaderNodeOutputLineStyle",
- poll=line_style_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfDiffuse",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfPrincipled",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfGlossy",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfTransparent",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfRefraction",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfGlass",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfTranslucent",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfAnisotropic",
- poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeSubsurfaceScattering",
- poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
- NodeItem("ShaderNodeHoldout",
- poll=object_eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeAbsorption",
- poll=eevee_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeScatter",
- poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumePrincipled"),
- NodeItem("ShaderNodeEeveeSpecular",
- poll=object_eevee_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfHairPrincipled",
- poll=object_cycles_shader_nodes_poll)
+ NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
]),
ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),
@@ -575,12 +558,9 @@ geometry_node_categories = [
def register():
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
- nodeitems_utils.register_node_categories(
- 'COMPOSITING', compositor_node_categories)
- nodeitems_utils.register_node_categories(
- 'TEXTURE', texture_node_categories)
- nodeitems_utils.register_node_categories(
- 'GEOMETRY', geometry_node_categories)
+ nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
+ nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
+ nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
def unregister():
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