[Bf-blender-cvs] [2efa6a95ac2] compositor-cryptomatte-workflow: Reverted python code formating.

Jeroen Bakker noreply at git.blender.org
Wed Mar 10 15:13:04 CET 2021


Commit: 2efa6a95ac2502b8404cba7e1e86b59b73233b28
Author: Jeroen Bakker
Date:   Wed Mar 10 15:06:39 2021 +0100
Branches: compositor-cryptomatte-workflow
https://developer.blender.org/rB2efa6a95ac2502b8404cba7e1e86b59b73233b28

Reverted python code formating.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 35ca6b82066..33b8b61a142 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -203,53 +203,36 @@ shader_node_categories = [
         NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
     ]),
     ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
-        NodeItem("ShaderNodeOutputMaterial",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeOutputLight",
-                 poll=object_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeOutputAOV"),
         NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
-        NodeItem("ShaderNodeOutputLineStyle",
-                 poll=line_style_shader_nodes_poll),
+        NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
         NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
     ]),
     ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
         NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfDiffuse",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfPrincipled",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfGlossy",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfTransparent",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfRefraction",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfGlass",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfTranslucent",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfAnisotropic",
-                 poll=object_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeSubsurfaceScattering",
-                 poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
-        NodeItem("ShaderNodeHoldout",
-                 poll=object_eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeVolumeAbsorption",
-                 poll=eevee_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeVolumeScatter",
-                 poll=eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeVolumePrincipled"),
-        NodeItem("ShaderNodeEeveeSpecular",
-                 poll=object_eevee_shader_nodes_poll),
-        NodeItem("ShaderNodeBsdfHairPrincipled",
-                 poll=object_cycles_shader_nodes_poll)
+        NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
+        NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
     ]),
     ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
         NodeItem("ShaderNodeTexImage"),
@@ -575,12 +558,9 @@ geometry_node_categories = [
 
 def register():
     nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
-    nodeitems_utils.register_node_categories(
-        'COMPOSITING', compositor_node_categories)
-    nodeitems_utils.register_node_categories(
-        'TEXTURE', texture_node_categories)
-    nodeitems_utils.register_node_categories(
-        'GEOMETRY', geometry_node_categories)
+    nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
+    nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
+    nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
 
 
 def unregister():



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