[Bf-blender-cvs] [5737193d81a] master: Fix bad versioning of snapping flags

Germano Cavalcante noreply at git.blender.org
Wed Jun 30 15:42:23 CEST 2021


Commit: 5737193d81a15892f1807b13bf0a5da001c2e2e4
Author: Germano Cavalcante
Date:   Wed Jun 30 10:00:32 2021 -0300
Branches: master
https://developer.blender.org/rB5737193d81a15892f1807b13bf0a5da001c2e2e4

Fix bad versioning of snapping flags

If the value of a macro has changed. We need to change all references to
that macro in the versioning code.

===================================================================

M	source/blender/blenloader/intern/versioning_260.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/blenloader/intern/versioning_300.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c
index f2ad61f8674..1b8615f7893 100644
--- a/source/blender/blenloader/intern/versioning_260.c
+++ b/source/blender/blenloader/intern/versioning_260.c
@@ -2411,8 +2411,8 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *bmain)
       }
 
       /* 'Increment' mode disabled for nodes, use true grid snapping instead */
-      if (scene->toolsettings->snap_node_mode == SCE_SNAP_MODE_INCREMENT) {
-        scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
+      if (scene->toolsettings->snap_node_mode == 0) { /* SCE_SNAP_MODE_INCREMENT */
+        scene->toolsettings->snap_node_mode = 8; /* SCE_SNAP_MODE_GRID */
       }
 
 #ifdef WITH_FFMPEG
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index c6514edb417..ecd6ef78ff8 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -2436,41 +2436,41 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
       for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
         switch (scene->toolsettings->snap_mode) {
           case 0:
-            scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT;
+            scene->toolsettings->snap_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */
             break;
           case 1:
-            scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX;
+            scene->toolsettings->snap_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */
             break;
           case 2:
-            scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE;
+            scene->toolsettings->snap_mode = (1 << 1); /* SCE_SNAP_MODE_EDGE */
             break;
           case 3:
-            scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE;
+            scene->toolsettings->snap_mode = (1 << 2); /* SCE_SNAP_MODE_FACE */
             break;
           case 4:
-            scene->toolsettings->snap_mode = SCE_SNAP_MODE_VOLUME;
+            scene->toolsettings->snap_mode = (1 << 3); /* SCE_SNAP_MODE_VOLUME */
             break;
         }
         switch (scene->toolsettings->snap_node_mode) {
           case 5:
-            scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X;
+            scene->toolsettings->snap_node_mode = (1 << 5); /* SCE_SNAP_MODE_NODE_X */
             break;
           case 6:
-            scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_Y;
+            scene->toolsettings->snap_node_mode = (1 << 6); /* SCE_SNAP_MODE_NODE_Y */
             break;
           case 7:
-            scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y;
+            scene->toolsettings->snap_node_mode = (1 << 5) | (1 << 6); /* SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y */
             break;
           case 8:
-            scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
+            scene->toolsettings->snap_node_mode = (1 << 7); /* SCE_SNAP_MODE_GRID */
             break;
         }
         switch (scene->toolsettings->snap_uv_mode) {
           case 0:
-            scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT;
+            scene->toolsettings->snap_uv_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */
             break;
           case 1:
-            scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_VERTEX;
+            scene->toolsettings->snap_uv_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */
             break;
         }
       }
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c
index b5220f49aa8..4272f32032d 100644
--- a/source/blender/blenloader/intern/versioning_300.c
+++ b/source/blender/blenloader/intern/versioning_300.c
@@ -441,6 +441,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
       short snap_uv_mode = tool_settings->snap_uv_mode;
       tool_settings->snap_mode &= ~((1 << 4) | (1 << 5) | (1 << 6));
       tool_settings->snap_node_mode &= ~((1 << 5) | (1 << 6));
+      tool_settings->snap_uv_mode &= ~(1 << 4);
       if (snap_mode & (1 << 4)) {
         tool_settings->snap_mode |= (1 << 6); /* SCE_SNAP_MODE_INCREMENT */
       }



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