[Bf-blender-cvs] [aee04d49603] master: Fix T89246: No Mnemonic Underlines in Dialogs
Harley Acheson
noreply at git.blender.org
Fri Jun 18 17:33:43 CEST 2021
Commit: aee04d496035c2b11b640a91b2e7eca86e878cf2
Author: Harley Acheson
Date: Fri Jun 18 08:32:07 2021 -0700
Branches: master
https://developer.blender.org/rBaee04d496035c2b11b640a91b2e7eca86e878cf2
Fix T89246: No Mnemonic Underlines in Dialogs
When drawing mnemonic underlines for hotkeys, use text output of
underscore character instead of direct drawing a line. Otherwise these
are not visible in dialog buttons.
Introduced in 0fcc063fd99c
Differential Revision: https://developer.blender.org/D11641
Reviewed by Campbell Barton
===================================================================
M source/blender/editors/interface/interface_widgets.c
===================================================================
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index d5714c152a3..4f24911b8f2 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1949,8 +1949,8 @@ static bool widget_draw_text_underline_calc_position(const char *UNUSED(str),
/* Full width of this glyph including both bearings. */
const float width = glyph_bounds->xmin + BLI_rctf_size_x(glyph_bounds) + glyph_bounds->xmin;
ul_data->r_offset_px[0] = glyph_step_bounds->xmin + ((width - ul_data->width_px) * 0.5f);
- /* Two line-widths below the lower glyph bounds. */
- ul_data->r_offset_px[1] = glyph_bounds->ymin - U.pixelsize - U.pixelsize;
+ /* One line-width below the lower glyph bounds. */
+ ul_data->r_offset_px[1] = glyph_bounds->ymin - U.pixelsize;
/* Early exit. */
return false;
}
@@ -2221,16 +2221,13 @@ static void widget_draw_text(const uiFontStyle *fstyle,
widget_draw_text_underline_calc_position,
&ul_data);
- GPU_blend(GPU_BLEND_ALPHA);
- const uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4ubv(wcol->text);
const int pos_x = rect->xmin + font_xofs + ul_data.r_offset_px[0];
const int pos_y = rect->ymin + font_yofs + ul_data.r_offset_px[1];
- immRecti(pos, pos_x, pos_y, pos_x + ul_width, pos_y - ul_height);
- immUnbindProgram();
- GPU_blend(GPU_BLEND_NONE);
+
+ /* Use text output because direct drawing doesn't always work. See T89246. */
+ BLF_position(fstyle->uifont_id, pos_x, pos_y, 0.0f);
+ BLF_color4ubv(fstyle->uifont_id, wcol->text);
+ BLF_draw(fstyle->uifont_id, "_", 2);
if (fstyle->kerning == 1) {
BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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