[Bf-blender-cvs] [322a6144972] master: Cleanup: replace typedef structs with structs.
Jeroen Bakker
noreply at git.blender.org
Tue Jun 8 13:14:42 CEST 2021
Commit: 322a6144972a855b18ed80a3cdb45c44d036663f
Author: Jeroen Bakker
Date: Tue Jun 8 12:02:43 2021 +0200
Branches: master
https://developer.blender.org/rB322a6144972a855b18ed80a3cdb45c44d036663f
Cleanup: replace typedef structs with structs.
===================================================================
M source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
M source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
===================================================================
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
index 570ea46ce8d..127d18bb62d 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
@@ -36,13 +36,13 @@ namespace blender::draw {
#define NO_EDGE INT_MAX
-typedef struct MeshExtract_LineAdjacency_Data {
+struct MeshExtract_LineAdjacency_Data {
GPUIndexBufBuilder elb;
EdgeHash *eh;
bool is_manifold;
/* Array to convert vert index to any loop index of this vert. */
uint vert_to_loop[0];
-} MeshExtract_LineAdjacency_Data;
+};
static void *extract_lines_adjacency_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
index 95d355e0437..6bbd0188f65 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
@@ -34,11 +34,11 @@ namespace blender::draw {
/** \name Extract Paint Mask Line Indices
* \{ */
-typedef struct MeshExtract_LinePaintMask_Data {
+struct MeshExtract_LinePaintMask_Data {
GPUIndexBufBuilder elb;
/** One bit per edge set if face is selected. */
BLI_bitmap select_map[0];
-} MeshExtract_LinePaintMask_Data;
+};
static void *extract_lines_paint_mask_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
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