[Bf-blender-cvs] [9e9d45ae16f] master: Cleanup: Separate fdots extraction in own compile unit.

Jeroen Bakker noreply at git.blender.org
Tue Jun 8 13:14:41 CEST 2021


Commit: 9e9d45ae16f1845dbdf7d600b5614127e98d6f04
Author: Jeroen Bakker
Date:   Tue Jun 8 11:06:30 2021 +0200
Branches: master
https://developer.blender.org/rB9e9d45ae16f1845dbdf7d600b5614127e98d6f04

Cleanup: Separate fdots extraction in own compile unit.

===================================================================

M	source/blender/draw/CMakeLists.txt
M	source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
A	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc

===================================================================

diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index c07832959ac..1768a53db98 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -54,6 +54,7 @@ set(SRC
   intern/draw_cache_extract_mesh_extractors.c
   intern/draw_cache_extract_mesh_render_data.c
   intern/draw_cache_extract_mesh.cc
+  intern/mesh_extractors/extract_mesh_ibo_fdots.cc
   intern/mesh_extractors/extract_mesh_ibo_lines.cc
   intern/mesh_extractors/extract_mesh_ibo_points.cc
   intern/mesh_extractors/extract_mesh_ibo_tris.cc
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
index 5bea8b085d8..0b46d0b6c7d 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
@@ -105,83 +105,6 @@ const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
 
 /** \} */
 
-/* ---------------------------------------------------------------------- */
-/** \name Extract Face-dots Indices
- * \{ */
-
-static void *extract_fdots_init(const MeshRenderData *mr,
-                                struct MeshBatchCache *UNUSED(cache),
-                                void *UNUSED(buf))
-{
-  GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
-  GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
-  return elb;
-}
-
-static void extract_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr),
-                                       BMFace *f,
-                                       const int f_index,
-                                       void *elb)
-{
-  if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
-    GPU_indexbuf_set_point_vert(elb, f_index, f_index);
-  }
-  else {
-    GPU_indexbuf_set_point_restart(elb, f_index);
-  }
-}
-
-static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
-                                         const MPoly *mp,
-                                         const int mp_index,
-                                         void *elb)
-{
-  if (mr->use_subsurf_fdots) {
-    /* Check #ME_VERT_FACEDOT. */
-    const MLoop *mloop = mr->mloop;
-    const int ml_index_end = mp->loopstart + mp->totloop;
-    for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
-      const MLoop *ml = &mloop[ml_index];
-      const MVert *mv = &mr->mvert[ml->v];
-      if ((mv->flag & ME_VERT_FACEDOT) && !(mr->use_hide && (mp->flag & ME_HIDE))) {
-        GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
-        return;
-      }
-    }
-    GPU_indexbuf_set_point_restart(elb, mp_index);
-  }
-  else {
-    if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
-      GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
-    }
-    else {
-      GPU_indexbuf_set_point_restart(elb, mp_index);
-    }
-  }
-}
-
-static void extract_fdots_finish(const MeshRenderData *UNUSED(mr),
-                                 struct MeshBatchCache *UNUSED(cache),
-                                 void *buf,
-                                 void *elb)
-{
-  GPUIndexBuf *ibo = buf;
-  GPU_indexbuf_build_in_place(elb, ibo);
-  MEM_freeN(elb);
-}
-
-const MeshExtract extract_fdots = {
-    .init = extract_fdots_init,
-    .iter_poly_bm = extract_fdots_iter_poly_bm,
-    .iter_poly_mesh = extract_fdots_iter_poly_mesh,
-    .finish = extract_fdots_finish,
-    .data_type = 0,
-    .use_threading = false,
-    .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.fdots),
-};
-
-/** \} */
-
 /* ---------------------------------------------------------------------- */
 /** \name Extract Paint Mask Line Indices
  * \{ */
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
new file mode 100644
index 00000000000..9bd918dc9a5
--- /dev/null
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
@@ -0,0 +1,119 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "draw_cache_extract_mesh_private.h"
+
+#include "BLI_vector.hh"
+
+#include "MEM_guardedalloc.h"
+
+namespace blender::draw {
+/* ---------------------------------------------------------------------- */
+/** \name Extract Face-dots Indices
+ * \{ */
+
+static void *extract_fdots_init(const MeshRenderData *mr,
+                                struct MeshBatchCache *UNUSED(cache),
+                                void *UNUSED(buf))
+{
+  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(MEM_mallocN(sizeof(*elb), __func__));
+  GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
+  return elb;
+}
+
+static void extract_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+                                       BMFace *f,
+                                       const int f_index,
+                                       void *_userdata)
+{
+  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+  if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
+    GPU_indexbuf_set_point_vert(elb, f_index, f_index);
+  }
+  else {
+    GPU_indexbuf_set_point_restart(elb, f_index);
+  }
+}
+
+static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
+                                         const MPoly *mp,
+                                         const int mp_index,
+                                         void *_userdata)
+{
+  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+  if (mr->use_subsurf_fdots) {
+    /* Check #ME_VERT_FACEDOT. */
+    const MLoop *mloop = mr->mloop;
+    const int ml_index_end = mp->loopstart + mp->totloop;
+    for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+      const MLoop *ml = &mloop[ml_index];
+      const MVert *mv = &mr->mvert[ml->v];
+      if ((mv->flag & ME_VERT_FACEDOT) && !(mr->use_hide && (mp->flag & ME_HIDE))) {
+        GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
+        return;
+      }
+    }
+    GPU_indexbuf_set_point_restart(elb, mp_index);
+  }
+  else {
+    if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+      GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
+    }
+    else {
+      GPU_indexbuf_set_point_restart(elb, mp_index);
+    }
+  }
+}
+
+static void extract_fdots_finish(const MeshRenderData *UNUSED(mr),
+                                 struct MeshBatchCache *UNUSED(cache),
+                                 void *buf,
+                                 void *_userdata)
+{
+  GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+  GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+  GPU_indexbuf_build_in_place(elb, ibo);
+  MEM_freeN(elb);
+}
+
+constexpr MeshExtract create_extractor_fdots()
+{
+  MeshExtract extractor = {0};
+  extractor.init = extract_fdots_init;
+  extractor.iter_poly_bm = extract_fdots_iter_poly_bm;
+  extractor.iter_poly_mesh = extract_fdots_iter_poly_mesh;
+  extractor.finish = extract_fdots_finish;
+  extractor.data_type = MR_DATA_NONE;
+  extractor.use_threading = false;
+  extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.fdots);
+  return extractor;
+}
+
+/** \} */
+}  // namespace blender::draw
+
+extern "C" {
+const MeshExtract extract_fdots = blender::draw::create_extractor_fdots();
+}
+
+/** \} */



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