[Bf-blender-cvs] [b5992e6dccd] cycles-x: Merge branch 'master' into cycles-x

Brecht Van Lommel noreply at git.blender.org
Wed Jun 2 15:43:56 CEST 2021


Commit: b5992e6dccdb90447c9cf76925b696b06bf6d342
Author: Brecht Van Lommel
Date:   Wed Jun 2 14:03:04 2021 +0200
Branches: cycles-x
https://developer.blender.org/rBb5992e6dccdb90447c9cf76925b696b06bf6d342

Merge branch 'master' into cycles-x

===================================================================



===================================================================

diff --cc intern/cycles/blender/blender_session.cpp
index 6bb08666f0d,29de886e4ff..c52934c3e73
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@@ -156,18 -155,10 +156,18 @@@ void BlenderSession::create_session(
  
    /* set buffer parameters */
    BufferParams buffer_params = BlenderSync::get_buffer_params(
-       b_render, b_v3d, b_rv3d, scene->camera, width, height);
 -      b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
++      b_v3d, b_rv3d, scene->camera, width, height);
    session->reset(buffer_params, session_params.samples);
  
 -  b_engine.use_highlight_tiles(session_params.progressive_refine == false);
 +  /* Create GPU display. */
 +  if (!background) {
 +    session->set_gpu_display(make_unique<BlenderGPUDisplay>(b_engine, b_scene));
 +  }
 +
 +  /* TODO(sergey): Decice on what is to be communicated to the engine here. There is no tiled
 +   * rendering for from visual point of view when render buffer fits big tile. But for huge
 +   * render resolutions it might still be helpful to see which big tile is being sampled. */
 +  /* b_engine.use_highlight_tiles(session_params.progressive_refine == false); */
  
    update_resumable_tile_manager(session_params.samples);
  }
@@@ -250,16 -242,15 +250,16 @@@ void BlenderSession::reset_session(BL::
  
    BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
    BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
 -  BufferParams buffer_params = BlenderSync::get_buffer_params(b_null_space_view3d,
 -                                                              b_null_region_view3d,
 -                                                              scene->camera,
 -                                                              width,
 -                                                              height,
 -                                                              session_params.denoising.use);
 +  BufferParams buffer_params = BlenderSync::get_buffer_params(
-       b_render, b_null_space_view3d, b_null_region_view3d, scene->camera, width, height);
++      b_null_space_view3d, b_null_region_view3d, scene->camera, width, height);
    session->reset(buffer_params, session_params.samples);
  
 -  b_engine.use_highlight_tiles(session_params.progressive_refine == false);
 +  /* TODO(sergey): Decice on what is to be communicated to the engine here. There is no tiled
 +   * rendering for from visual point of view when render buffer fits big tile. But for huge
 +   * render resolutions it might still be helpful to see which big tile is being sampled. */
 +  /* TODO(sergey): If some logic is needed here, de-duplicate it with the constructor using some
 +   * sort of utility function. */
 +  /* b_engine.use_highlight_tiles(session_params.progressive_refine == false); */
  
    /* reset time */
    start_resize_time = 0.0;
@@@ -445,12 -483,13 +445,12 @@@ void BlenderSession::render(BL::Depsgra
  
    /* get buffer parameters */
    SessionParams session_params = BlenderSync::get_session_params(
 -      b_engine, b_userpref, b_scene, background, b_view_layer);
 +      b_engine, b_userpref, b_scene, background);
    BufferParams buffer_params = BlenderSync::get_buffer_params(
-       b_render, b_v3d, b_rv3d, scene->camera, width, height);
 -      b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
++      b_v3d, b_rv3d, scene->camera, width, height);
  
    /* temporary render result to find needed passes and views */
 -  BL::RenderResult b_rr = begin_render_result(
 -      b_engine, 0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
 +  BL::RenderResult b_rr = b_engine.begin_result(0, 0, 1, 1, b_view_layer.name().c_str(), NULL);
    BL::RenderResult::layers_iterator b_single_rlay;
    b_rr.layers.begin(b_single_rlay);
    BL::RenderLayer b_rlay = *b_single_rlay;
@@@ -718,7 -809,16 +718,7 @@@ void BlenderSession::synchronize(BL::De
  
    /* get buffer parameters */
    BufferParams buffer_params = BlenderSync::get_buffer_params(
-       b_render, b_v3d, b_rv3d, scene->camera, width, height);
 -      b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
 -
 -  if (!buffer_params.denoising_data_pass) {
 -    session_params.denoising.use = false;
 -  }
 -
 -  session->set_denoising(session_params.denoising);
 -
 -  /* Update film if denoising data was enabled or disabled. */
 -  scene->film->set_denoising_data_pass(buffer_params.denoising_data_pass);
++      b_v3d, b_rv3d, scene->camera, width, height);
  
    /* reset if needed */
    if (scene->need_reset()) {
@@@ -788,7 -888,7 +788,7 @@@ void BlenderSession::draw(int w, int h
        SessionParams session_params = BlenderSync::get_session_params(
            b_engine, b_userpref, b_scene, background);
        BufferParams buffer_params = BlenderSync::get_buffer_params(
-           b_render, b_v3d, b_rv3d, scene->camera, width, height);
 -          b_v3d, b_rv3d, scene->camera, width, height, session_params.denoising.use);
++          b_v3d, b_rv3d, scene->camera, width, height);
        bool session_pause = BlenderSync::get_session_pause(b_scene, background);
  
        if (session_pause == false) {
diff --cc intern/cycles/blender/blender_sync.h
index 293c20dd359,1c98e529190..ef8dcf00403
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@@ -94,13 -97,14 +94,12 @@@ class BlenderSync 
  
    /* get parameters */
    static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
 -  static SessionParams get_session_params(
 -      BL::RenderEngine &b_engine,
 -      BL::Preferences &b_userpref,
 -      BL::Scene &b_scene,
 -      bool background,
 -      BL::ViewLayer b_view_layer = BL::ViewLayer(PointerRNA_NULL));
 +  static SessionParams get_session_params(BL::RenderEngine &b_engine,
 +                                          BL::Preferences &b_userpref,
 +                                          BL::Scene &b_scene,
 +                                          bool background);
    static bool get_session_pause(BL::Scene &b_scene, bool background);
-   static BufferParams get_buffer_params(BL::RenderSettings &b_render,
-                                         BL::SpaceView3D &b_v3d,
+   static BufferParams get_buffer_params(BL::SpaceView3D &b_v3d,
                                          BL::RegionView3D &b_rv3d,
                                          Camera *cam,
                                          int width,



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