[Bf-blender-cvs] [b5a883fef98] master: Cleanup: spelling in comments

Campbell Barton noreply at git.blender.org
Wed Jun 2 09:07:38 CEST 2021


Commit: b5a883fef980208298fbcaaca04732b58458b3b8
Author: Campbell Barton
Date:   Wed Jun 2 17:04:21 2021 +1000
Branches: master
https://developer.blender.org/rBb5a883fef980208298fbcaaca04732b58458b3b8

Cleanup: spelling in comments

===================================================================

M	source/blender/blenkernel/intern/lib_id.c
M	source/blender/compositor/intern/COM_NodeOperation.h
M	source/blender/draw/engines/overlay/overlay_edit_mesh.c
M	source/blender/draw/intern/draw_cache_extract_mesh_extractors.c

===================================================================

diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 490abe05169..f26b85338f0 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -1714,7 +1714,7 @@ bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname, const boo
   bool result = false;
   char name[MAX_ID_NAME - 2];
 
-  /* If library, don't rename (unless explicitely required), but do ensure proper sorting. */
+  /* If library, don't rename (unless explicitly required), but do ensure proper sorting. */
   if (!do_linked_data && ID_IS_LINKED(id)) {
     id_sort_by_name(lb, id, NULL);
 
diff --git a/source/blender/compositor/intern/COM_NodeOperation.h b/source/blender/compositor/intern/COM_NodeOperation.h
index 01068c7f812..11b293a400f 100644
--- a/source/blender/compositor/intern/COM_NodeOperation.h
+++ b/source/blender/compositor/intern/COM_NodeOperation.h
@@ -192,8 +192,8 @@ struct NodeOperationFlags {
   bool open_cl : 1;
 
   /**
-   * TODO: Remove this flag and SingleThreadedOperation if tiled implemention is removed.
-   * Full-frame implemention doesn't need it.
+   * TODO: Remove this flag and #SingleThreadedOperation if tiled implementation is removed.
+   * Full-frame implementation doesn't need it.
    */
   bool single_threaded : 1;
 
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index 40a9dbe01c0..7639911286f 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -149,7 +149,7 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
     DRWState state_common = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL |
                             DRW_STATE_BLEND_ALPHA;
     /* Faces */
-    /* Cage geom needs to be offsetted to avoid Z-fighting. */
+    /* Cage geom needs an offset applied to avoid Z-fighting. */
     for (int j = 0; j < 2; j++) {
       DRWPass **edit_face_ps = (j == 0) ? &psl->edit_mesh_faces_ps[i] :
                                           &psl->edit_mesh_faces_cage_ps[i];
@@ -197,7 +197,7 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
       grp = pd->edit_mesh_skin_roots_grp[i] = DRW_shgroup_create(sh, psl->edit_mesh_verts_ps[i]);
       DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
     }
-    /* Facedots */
+    /* Face-dots */
     if (select_face && show_face_dots) {
       sh = OVERLAY_shader_edit_mesh_facedot();
       grp = pd->edit_mesh_facedots_grp[i] = DRW_shgroup_create(sh, psl->edit_mesh_verts_ps[i]);
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
index 324ebd2ec38..489974a79da 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
@@ -549,7 +549,7 @@ const MeshExtract extract_points = {.init = extract_points_init,
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Facedots Indices
+/** \name Extract Face-dots Indices
  * \{ */
 
 static void *extract_fdots_init(const MeshRenderData *mr,
@@ -1098,7 +1098,7 @@ const MeshExtract extract_edituv_points = {
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Edit UV Facedots Indices
+/** \name Extract Edit UV Face-dots Indices
  * \{ */
 
 static void *extract_edituv_fdots_init(const MeshRenderData *mr,
@@ -4044,7 +4044,7 @@ const MeshExtract extract_mesh_analysis = {
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Facedots positions
+/** \name Extract Face-dots positions
  * \{ */
 
 static void *extract_fdots_pos_init(const MeshRenderData *mr,
@@ -4124,7 +4124,7 @@ const MeshExtract extract_fdots_pos = {
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Facedots Normal and edit flag
+/** \name Extract Face-dots Normal and edit flag
  * \{ */
 #define NOR_AND_FLAG_DEFAULT 0
 #define NOR_AND_FLAG_SELECT 1
@@ -4206,7 +4206,7 @@ const MeshExtract extract_fdots_nor = {
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Facedots High Quality Normal and edit flag
+/** \name Extract Face-dots High Quality Normal and edit flag
  * \{ */
 static void *extract_fdots_nor_hq_init(const MeshRenderData *mr,
                                        struct MeshBatchCache *UNUSED(cache),
@@ -4283,7 +4283,7 @@ const MeshExtract extract_fdots_nor_hq = {
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Facedots UV
+/** \name Extract Face-dots UV
  * \{ */
 
 typedef struct MeshExtract_FdotUV_Data {
@@ -4382,7 +4382,7 @@ const MeshExtract extract_fdots_uv = {
 /** \} */
 
 /* ---------------------------------------------------------------------- */
-/** \name Extract Facedots  Edit UV flag
+/** \name Extract Face-dots  Edit UV flag
  * \{ */
 
 typedef struct MeshExtract_EditUVFdotData_Data {
@@ -4745,4 +4745,4 @@ const MeshExtract extract_fdot_idx = {
     .iter_poly_mesh = extract_fdot_idx_iter_poly_mesh,
     .data_type = 0,
     .use_threading = true,
-    .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdot_idx)};
\ No newline at end of file
+    .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdot_idx)};



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