[Bf-blender-cvs] [5aa45c43f27] master: Cleanup: missing leading '*' from comment blocks

Campbell Barton noreply at git.blender.org
Fri Jul 30 14:31:36 CEST 2021


Commit: 5aa45c43f278eb78a1f68d947590c43affe42df8
Author: Campbell Barton
Date:   Fri Jul 30 22:20:13 2021 +1000
Branches: master
https://developer.blender.org/rB5aa45c43f278eb78a1f68d947590c43affe42df8

Cleanup: missing leading '*' from comment blocks

===================================================================

M	intern/memutil/MEM_CacheLimiter.h
M	source/blender/blenlib/BLI_inplace_priority_queue.hh
M	source/blender/editors/interface/interface_intern.h
M	source/blender/editors/interface/interface_layout.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/freestyle/intern/winged_edge/Curvature.cpp
M	source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
M	source/blender/io/collada/Materials.cpp
M	source/blender/windowmanager/intern/wm_splash_screen.c

===================================================================

diff --git a/intern/memutil/MEM_CacheLimiter.h b/intern/memutil/MEM_CacheLimiter.h
index 6ca61fbcde1..a8706454de8 100644
--- a/intern/memutil/MEM_CacheLimiter.h
+++ b/intern/memutil/MEM_CacheLimiter.h
@@ -299,9 +299,9 @@ template<class T> class MEM_CacheLimiter {
         if (!can_destroy_element(elem))
           continue;
 
-        /* by default 0 means highest priority element */
-        /* casting a size type to int is questionable,
-           but unlikely to cause problems */
+        /* By default 0 means highest priority element. */
+        /* Casting a size type to int is questionable,
+         * but unlikely to cause problems. */
         int priority = -((int)(queue.size()) - i - 1);
         priority = item_priority_func(elem->get()->get_data(), priority);
 
diff --git a/source/blender/blenlib/BLI_inplace_priority_queue.hh b/source/blender/blenlib/BLI_inplace_priority_queue.hh
index e76cb8504a3..f0f0dd9b517 100644
--- a/source/blender/blenlib/BLI_inplace_priority_queue.hh
+++ b/source/blender/blenlib/BLI_inplace_priority_queue.hh
@@ -33,8 +33,8 @@ namespace blender {
 template<
     /* Type of the elements in the underlying array. */
     typename T,
-    /* Binary function that takes two `const T &` inputs and returns true, when the first input has
-       greater priority than the second. */
+    /* Binary function that takes two `const T &` inputs and returns true,
+     * when the first input has greater priority than the second. */
     typename FirstHasHigherPriority = std::greater<T>>
 class InplacePriorityQueue {
  private:
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index a07f924e65b..6b0b8e8df8f 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -1071,7 +1071,7 @@ void ui_draw_preview_item_stateless(const struct uiFontStyle *fstyle,
 #define UI_TEXT_MARGIN_X 0.4f
 #define UI_POPUP_MARGIN (UI_DPI_FAC * 12)
 /* Margin at top of screen for popups. Note this value must be sufficient
-   to draw a popover arrow to avoid cropping it. */
+ * to draw a popover arrow to avoid cropping it. */
 #define UI_POPUP_MENU_TOP (int)(10 * UI_DPI_FAC)
 
 #define UI_PIXEL_AA_JITTER 8
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index ea7bcf57f52..03c67e9b046 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -5965,8 +5965,8 @@ uiLayout *uiItemsAlertBox(uiBlock *block, const int size, const eAlertIcon icon)
   const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points);
   const int dialog_width = icon_size + (text_points_max * size * U.dpi_fac);
   /* By default, the space between icon and text/buttons will be equal to the 'columnspace',
-     this extra padding will add some space by increasing the left column width,
-     making the icon placement more symmetrical, between the block edge and the text. */
+   * this extra padding will add some space by increasing the left column width,
+   * making the icon placement more symmetrical, between the block edge and the text. */
   const float icon_padding = 5.0f * U.dpi_fac;
   /* Calculate the factor of the fixed icon column depending on the block width. */
   const float split_factor = ((float)icon_size + icon_padding) /
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index bcd945b21a9..d3481c449ac 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -2292,7 +2292,7 @@ static void widget_draw_extra_icons(const uiWidgetColors *wcol,
   const float icon_size = ICON_SIZE_FROM_BUTRECT(rect);
 
   /* Offset of icons from the right edge. Keep in sync
-     with 'ui_but_extra_operator_icon_mouse_over_get'. */
+   * with 'ui_but_extra_operator_icon_mouse_over_get'. */
   if (!BLI_listbase_is_empty(&but->extra_op_icons)) {
     /* Eyeballed. */
     rect->xmax -= 0.2 * icon_size;
@@ -2481,8 +2481,8 @@ static void widget_draw_text_icon(const uiFontStyle *fstyle,
   }
   else {
     /* In case a separate text label and some other button are placed under each other,
-       and the outline of the button does not contrast with the background.
-       Add an offset (thickness of the outline) so that the text does not stick out visually. */
+     * and the outline of the button does not contrast with the background.
+     * Add an offset (thickness of the outline) so that the text does not stick out visually. */
     if (but->drawflag & UI_BUT_TEXT_LEFT) {
       rect->xmin += U.pixelsize;
     }
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index f052f1af104..411685bd921 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -372,7 +372,7 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
     e = *itE;
 
     /* Since this vertex passed the tests in gts_vertex_mean_curvature_normal(),
-       this should be true. */
+     * this should be true. */
     // g_assert(gts_edge_face_number (e, s) == 2);
 
     /* Identify the two triangles bordering e in s. */
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 3a6d6a8f32f..06f5e12c891 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -380,7 +380,7 @@ static void lineart_occlusion_single_line(LineartRenderBuffer *rb, LineartEdge *
           /* Ignore this triangle if an intersection line directly comes from it, */
           lineart_occlusion_is_adjacent_intersection(e, (LineartTriangle *)tri) ||
           /* Or if this triangle isn't effectively occluding anything nor it's providing a
-            material flag. */
+           * material flag. */
           ((!tri->base.mat_occlusion) && (!tri->base.material_mask_bits))) {
         continue;
       }
diff --git a/source/blender/io/collada/Materials.cpp b/source/blender/io/collada/Materials.cpp
index ac4c65464c8..81f0cc608d2 100644
--- a/source/blender/io/collada/Materials.cpp
+++ b/source/blender/io/collada/Materials.cpp
@@ -411,10 +411,9 @@ void MaterialNode::set_specular(COLLADAFW::ColorOrTexture &cot)
 
   if (!has_specularity) {
     /* If specularity is black or not defined reset the Specular value to 0
-       TODO: This is a solution only for a corner case. We must find a better
-       way to handle specularity in general. Also note that currently we
-       do not export specularity values, see EffectExporter::operator()
-    */
+     * TODO: This is a solution only for a corner case. We must find a better
+     * way to handle specularity in general. Also note that currently we
+     * do not export specularity values, see EffectExporter::operator() */
     bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Specular");
     ((bNodeSocketValueFloat *)socket->default_value)->value = 0.0f;
   }
diff --git a/source/blender/windowmanager/intern/wm_splash_screen.c b/source/blender/windowmanager/intern/wm_splash_screen.c
index f5881a00998..99c6bc39207 100644
--- a/source/blender/windowmanager/intern/wm_splash_screen.c
+++ b/source/blender/windowmanager/intern/wm_splash_screen.c
@@ -238,8 +238,8 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *region, void *UNUSE
   if (!BLI_exists(userpref)) {
     mt = WM_menutype_find("WM_MT_splash_quick_setup", true);
 
-    /* The UI_BLOCK_QUICK_SETUP flag prevents the button text from being left-aligned,
-       as it is for all menus due to the UI_BLOCK_LOOP flag, see in 'ui_def_but'. */
+    /* The #UI_BLOCK_QUICK_SETUP flag prevents the button text from being left-aligned,
+     * as it is for all menus due to the #UI_BLOCK_LOOP flag, see in #ui_def_but. */
     UI_block_flag_enable(block, UI_BLOCK_QUICK_SETUP);
   }
   else {



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