[Bf-blender-cvs] [30baa0b7ff9] compositor-full-frame: Compositor: Full frame ZCombine node
Manuel Castilla
noreply at git.blender.org
Tue Jul 27 23:26:02 CEST 2021
Commit: 30baa0b7ff9c1b7f241a6e70f71bd26d5cb9e4e4
Author: Manuel Castilla
Date: Sun Jul 25 19:40:59 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rB30baa0b7ff9c1b7f241a6e70f71bd26d5cb9e4e4
Compositor: Full frame ZCombine node
Adds full frame implementation to this node operations.
No functional changes.
===================================================================
M source/blender/compositor/operations/COM_ZCombineOperation.cc
M source/blender/compositor/operations/COM_ZCombineOperation.h
===================================================================
diff --git a/source/blender/compositor/operations/COM_ZCombineOperation.cc b/source/blender/compositor/operations/COM_ZCombineOperation.cc
index 9d3ca7e736e..48289b8a777 100644
--- a/source/blender/compositor/operations/COM_ZCombineOperation.cc
+++ b/source/blender/compositor/operations/COM_ZCombineOperation.cc
@@ -60,6 +60,19 @@ void ZCombineOperation::executePixelSampled(float output[4],
this->m_image2Reader->readSampled(output, x, y, sampler);
}
}
+
+void ZCombineOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ const float depth1 = *it.in(1);
+ const float depth2 = *it.in(3);
+ const float *color = (depth1 < depth2) ? it.in(0) : it.in(2);
+ copy_v4_v4(it.out, color);
+ }
+}
+
void ZCombineAlphaOperation::executePixelSampled(float output[4],
float x,
float y,
@@ -88,6 +101,32 @@ void ZCombineAlphaOperation::executePixelSampled(float output[4],
output[3] = MAX2(color1[3], color2[3]);
}
+void ZCombineAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ const float depth1 = *it.in(1);
+ const float depth2 = *it.in(3);
+ const float *color1;
+ const float *color2;
+ if (depth1 <= depth2) {
+ color1 = it.in(0);
+ color2 = it.in(2);
+ }
+ else {
+ color1 = it.in(2);
+ color2 = it.in(0);
+ }
+ const float fac = color1[3];
+ const float ifac = 1.0f - fac;
+ it.out[0] = fac * color1[0] + ifac * color2[0];
+ it.out[1] = fac * color1[1] + ifac * color2[1];
+ it.out[2] = fac * color1[2] + ifac * color2[2];
+ it.out[3] = MAX2(color1[3], color2[3]);
+ }
+}
+
void ZCombineOperation::deinitExecution()
{
this->m_image1Reader = nullptr;
@@ -132,6 +171,18 @@ void ZCombineMaskOperation::executePixelSampled(float output[4],
interp_v4_v4v4(output, color1, color2, 1.0f - mask[0]);
}
+void ZCombineMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ const float mask = *it.in(0);
+ const float *color1 = it.in(1);
+ const float *color2 = it.in(2);
+ interp_v4_v4v4(it.out, color1, color2, 1.0f - mask);
+ }
+}
+
void ZCombineMaskAlphaOperation::executePixelSampled(float output[4],
float x,
float y,
@@ -154,6 +205,24 @@ void ZCombineMaskAlphaOperation::executePixelSampled(float output[4],
output[3] = MAX2(color1[3], color2[3]);
}
+void ZCombineMaskAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs)
+{
+ for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+ const float mask = *it.in(0);
+ const float *color1 = it.in(1);
+ const float *color2 = it.in(2);
+ const float fac = (1.0f - mask) * (1.0f - color1[3]) + mask * color2[3];
+ const float mfac = 1.0f - fac;
+
+ it.out[0] = color1[0] * mfac + color2[0] * fac;
+ it.out[1] = color1[1] * mfac + color2[1] * fac;
+ it.out[2] = color1[2] * mfac + color2[2] * fac;
+ it.out[3] = MAX2(color1[3], color2[3]);
+ }
+}
+
void ZCombineMaskOperation::deinitExecution()
{
this->m_image1Reader = nullptr;
diff --git a/source/blender/compositor/operations/COM_ZCombineOperation.h b/source/blender/compositor/operations/COM_ZCombineOperation.h
index d0b1aee7310..acd60b6c866 100644
--- a/source/blender/compositor/operations/COM_ZCombineOperation.h
+++ b/source/blender/compositor/operations/COM_ZCombineOperation.h
@@ -26,7 +26,7 @@ namespace blender::compositor {
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
-class ZCombineOperation : public NodeOperation {
+class ZCombineOperation : public MultiThreadedOperation {
protected:
SocketReader *m_image1Reader;
SocketReader *m_depth1Reader;
@@ -46,13 +46,21 @@ class ZCombineOperation : public NodeOperation {
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
class ZCombineAlphaOperation : public ZCombineOperation {
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
-class ZCombineMaskOperation : public NodeOperation {
+class ZCombineMaskOperation : public MultiThreadedOperation {
protected:
SocketReader *m_maskReader;
SocketReader *m_image1Reader;
@@ -64,9 +72,17 @@ class ZCombineMaskOperation : public NodeOperation {
void initExecution() override;
void deinitExecution() override;
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
class ZCombineMaskAlphaOperation : public ZCombineMaskOperation {
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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