[Bf-blender-cvs] [766e67e55db] master: Geometry Nodes: Add node labels to Attribute maths nodes
Charlie Jolly
noreply at git.blender.org
Tue Jul 27 15:34:17 CEST 2021
Commit: 766e67e55db4d5235f66ec8e320e23cd0def6de9
Author: Charlie Jolly
Date: Tue Jul 27 14:17:09 2021 +0100
Branches: master
https://developer.blender.org/rB766e67e55db4d5235f66ec8e320e23cd0def6de9
Geometry Nodes: Add node labels to Attribute maths nodes
This adds the operator name to the node label which is consistent with the shading nodes.
The vector node has `Vector` as a prefix.
The Attribute nodes already have a different coloured header.
The same label is used when collapsing nodes, this helps readability.
Reviewed By: pablovazquez
Differential Revision: https://developer.blender.org/D10749
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc
M source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc
index 9309863f4e9..368c4025eb7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc
@@ -16,6 +16,8 @@
#include "BLI_task.hh"
+#include "RNA_enum_types.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
@@ -132,6 +134,17 @@ static void geo_node_attribute_math_init(bNodeTree *UNUSED(tree), bNode *node)
namespace blender::nodes {
+static void geo_node_math_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
+{
+ NodeAttributeMath &node_storage = *(NodeAttributeMath *)node->storage;
+ const char *name;
+ bool enum_label = RNA_enum_name(rna_enum_node_math_items, node_storage.operation, &name);
+ if (!enum_label) {
+ name = "Unknown";
+ }
+ BLI_strncpy(label, IFACE_(name), maxlen);
+}
+
static void geo_node_attribute_math_update(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeAttributeMath &node_storage = *(NodeAttributeMath *)node->storage;
@@ -296,6 +309,7 @@ void register_node_type_geo_attribute_math()
node_type_socket_templates(&ntype, geo_node_attribute_math_in, geo_node_attribute_math_out);
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_math_exec;
ntype.draw_buttons = geo_node_attribute_math_layout;
+ node_type_label(&ntype, blender::nodes::geo_node_math_label);
node_type_update(&ntype, blender::nodes::geo_node_attribute_math_update);
node_type_init(&ntype, geo_node_attribute_math_init);
node_type_storage(
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc
index e017786ae89..be70ebdebfe 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc
@@ -17,6 +17,8 @@
#include "BLI_math_base_safe.h"
#include "BLI_task.hh"
+#include "RNA_enum_types.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
@@ -154,6 +156,20 @@ static CustomDataType operation_get_result_type(const NodeVectorMathOperation op
namespace blender::nodes {
+static void geo_node_vector_math_label(bNodeTree *UNUSED(ntree),
+ bNode *node,
+ char *label,
+ int maxlen)
+{
+ NodeAttributeMath &node_storage = *(NodeAttributeMath *)node->storage;
+ const char *name;
+ bool enum_label = RNA_enum_name(rna_enum_node_vec_math_items, node_storage.operation, &name);
+ if (!enum_label) {
+ name = "Unknown";
+ }
+ BLI_snprintf(label, maxlen, IFACE_("Vector %s"), IFACE_(name));
+}
+
static void geo_node_attribute_vector_math_update(bNodeTree *UNUSED(ntree), bNode *node)
{
const NodeAttributeVectorMath *node_storage = (NodeAttributeVectorMath *)node->storage;
@@ -549,6 +565,7 @@ void register_node_type_geo_attribute_vector_math()
&ntype, geo_node_attribute_vector_math_in, geo_node_attribute_vector_math_out);
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_vector_math_exec;
ntype.draw_buttons = geo_node_attribute_vector_math_layout;
+ node_type_label(&ntype, blender::nodes::geo_node_vector_math_label);
node_type_update(&ntype, blender::nodes::geo_node_attribute_vector_math_update);
node_type_init(&ntype, geo_node_attribute_vector_math_init);
node_type_storage(
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