[Bf-blender-cvs] [fd041120330] compositor-full-frame: Compositor: Full frame Convert operations

Manuel Castilla noreply at git.blender.org
Sat Jul 24 16:14:27 CEST 2021


Commit: fd0411203302d685435f63d3fef8d29a9fca9317
Author: Manuel Castilla
Date:   Sat Jul 24 16:11:08 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rBfd0411203302d685435f63d3fef8d29a9fca9317

Compositor: Full frame Convert operations

All nodes from "Converter" sub-menu use these operations except:
"Color Ramp", "ID Mask", "Math", "Set Alpha" and "Switch View".

===================================================================

M	source/blender/compositor/operations/COM_ConvertOperation.cc
M	source/blender/compositor/operations/COM_ConvertOperation.h

===================================================================

diff --git a/source/blender/compositor/operations/COM_ConvertOperation.cc b/source/blender/compositor/operations/COM_ConvertOperation.cc
index 384936533c7..84f4805d3a9 100644
--- a/source/blender/compositor/operations/COM_ConvertOperation.cc
+++ b/source/blender/compositor/operations/COM_ConvertOperation.cc
@@ -39,6 +39,14 @@ void ConvertBaseOperation::deinitExecution()
   this->m_inputOperation = nullptr;
 }
 
+void ConvertBaseOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                        const rcti &area,
+                                                        Span<MemoryBuffer *> inputs)
+{
+  BuffersIterator<float> it = output->iterate_with(inputs, area);
+  update_memory_buffer_partial(it);
+}
+
 /* ******** Value to Color ******** */
 
 ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperation()
@@ -58,6 +66,14 @@ void ConvertValueToColorOperation::executePixelSampled(float output[4],
   output[3] = 1.0f;
 }
 
+void ConvertValueToColorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    it.out[0] = it.out[1] = it.out[2] = *it.in(0);
+    it.out[3] = 1.0f;
+  }
+}
+
 /* ******** Color to Value ******** */
 
 ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperation()
@@ -76,6 +92,14 @@ void ConvertColorToValueOperation::executePixelSampled(float output[4],
   output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
 }
 
+void ConvertColorToValueOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    it.out[0] = (in[0] + in[1] + in[2]) / 3.0f;
+  }
+}
+
 /* ******** Color to BW ******** */
 
 ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
@@ -94,6 +118,13 @@ void ConvertColorToBWOperation::executePixelSampled(float output[4],
   output[0] = IMB_colormanagement_get_luminance(inputColor);
 }
 
+void ConvertColorToBWOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    it.out[0] = IMB_colormanagement_get_luminance(it.in(0));
+  }
+}
+
 /* ******** Color to Vector ******** */
 
 ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOperation()
@@ -112,6 +143,13 @@ void ConvertColorToVectorOperation::executePixelSampled(float output[4],
   copy_v3_v3(output, color);
 }
 
+void ConvertColorToVectorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    copy_v3_v3(it.out, it.in(0));
+  }
+}
+
 /* ******** Value to Vector ******** */
 
 ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOperation()
@@ -130,6 +168,13 @@ void ConvertValueToVectorOperation::executePixelSampled(float output[4],
   output[0] = output[1] = output[2] = value;
 }
 
+void ConvertValueToVectorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    it.out[0] = it.out[1] = it.out[2] = *it.in(0);
+  }
+}
+
 /* ******** Vector to Color ******** */
 
 ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOperation()
@@ -147,6 +192,14 @@ void ConvertVectorToColorOperation::executePixelSampled(float output[4],
   output[3] = 1.0f;
 }
 
+void ConvertVectorToColorOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    copy_v3_v3(it.out, it.in(0));
+    it.out[3] = 1.0f;
+  }
+}
+
 /* ******** Vector to Value ******** */
 
 ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOperation()
@@ -165,6 +218,14 @@ void ConvertVectorToValueOperation::executePixelSampled(float output[4],
   output[0] = (input[0] + input[1] + input[2]) / 3.0f;
 }
 
+void ConvertVectorToValueOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    it.out[0] = (in[0] + in[1] + in[2]) / 3.0f;
+  }
+}
+
 /* ******** RGB to YCC ******** */
 
 ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : ConvertBaseOperation()
@@ -207,6 +268,18 @@ void ConvertRGBToYCCOperation::executePixelSampled(float output[4],
   output[3] = inputColor[3];
 }
 
+void ConvertRGBToYCCOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    rgb_to_ycc(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], this->m_mode);
+
+    /* Normalize for viewing (#rgb_to_ycc returns 0-255 values). */
+    mul_v3_fl(it.out, 1.0f / 255.0f);
+    it.out[3] = in[3];
+  }
+}
+
 /* ******** YCC to RGB ******** */
 
 ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : ConvertBaseOperation()
@@ -240,7 +313,6 @@ void ConvertYCCToRGBOperation::executePixelSampled(float output[4],
   this->m_inputOperation->readSampled(inputColor, x, y, sampler);
 
   /* need to un-normalize the data */
-  /* R,G,B --> Y,Cb,Cr */
   mul_v3_fl(inputColor, 255.0f);
 
   ycc_to_rgb(inputColor[0],
@@ -253,6 +325,22 @@ void ConvertYCCToRGBOperation::executePixelSampled(float output[4],
   output[3] = inputColor[3];
 }
 
+void ConvertYCCToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    /* Multiply by 255 to un-normalize (#ycc_to_rgb needs input values in 0-255 range). */
+    ycc_to_rgb(in[0] * 255.0f,
+               in[1] * 255.0f,
+               in[2] * 255.0f,
+               &it.out[0],
+               &it.out[1],
+               &it.out[2],
+               this->m_mode);
+    it.out[3] = in[3];
+  }
+}
+
 /* ******** RGB to YUV ******** */
 
 ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
@@ -278,6 +366,15 @@ void ConvertRGBToYUVOperation::executePixelSampled(float output[4],
   output[3] = inputColor[3];
 }
 
+void ConvertRGBToYUVOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    rgb_to_yuv(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], BLI_YUV_ITU_BT709);
+    it.out[3] = in[3];
+  }
+}
+
 /* ******** YUV to RGB ******** */
 
 ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
@@ -303,6 +400,15 @@ void ConvertYUVToRGBOperation::executePixelSampled(float output[4],
   output[3] = inputColor[3];
 }
 
+void ConvertYUVToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    yuv_to_rgb(in[0], in[1], in[2], &it.out[0], &it.out[1], &it.out[2], BLI_YUV_ITU_BT709);
+    it.out[3] = in[3];
+  }
+}
+
 /* ******** RGB to HSV ******** */
 
 ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
@@ -322,6 +428,15 @@ void ConvertRGBToHSVOperation::executePixelSampled(float output[4],
   output[3] = inputColor[3];
 }
 
+void ConvertRGBToHSVOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    rgb_to_hsv_v(in, it.out);
+    it.out[3] = in[3];
+  }
+}
+
 /* ******** HSV to RGB ******** */
 
 ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
@@ -344,6 +459,18 @@ void ConvertHSVToRGBOperation::executePixelSampled(float output[4],
   output[3] = inputColor[3];
 }
 
+void ConvertHSVToRGBOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    const float *in = it.in(0);
+    hsv_to_rgb_v(in, it.out);
+    it.out[0] = max_ff(it.out[0], 0.0f);
+    it.out[1] = max_ff(it.out[1], 0.0f);
+    it.out[2] = max_ff(it.out[2], 0.0f);
+    it.out[3] = in[3];
+  }
+}
+
 /* ******** Premul to Straight ******** */
 
 ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBaseOperation()
@@ -363,6 +490,13 @@ void ConvertPremulToStraightOperation::executePixelSampled(float output[4],
   copy_v4_v4(output, converted);
 }
 
+void ConvertPremulToStraightOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    copy_v4_v4(it.out, ColorSceneLinear4f<eAlpha::Premultiplied>(it.in(0)).unpremultiply_alpha());
+  }
+}
+
 /* ******** Straight to Premul ******** */
 
 ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBaseOperation()
@@ -382,6 +516,13 @@ void ConvertStraightToPremulOperation::executePixelSampled(float output[4],
   copy_v4_v4(output, converted);
 }
 
+void ConvertStraightToPremulOperation::update_memory_buffer_partial(BuffersIterator<float> &it)
+{
+  for (; !it.is_end(); ++it) {
+    copy_v4_v4(it.out, ColorSceneLinear4f<eAlpha::Straight>(it.in(0)).premultiply_alpha());
+  }
+}
+
 /* ******** Separate Channels ******** */
 
 SeparateChannelOperation::SeparateChannelOperation()
@@ -410,6 +551,15 @@ void SeparateChannelOperation::executePixelSampled(float output[4],
   output[0] = input[this->m_channel];
 }
 
+void SeparateChannelOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                            const rcti &area,
+                                                            Span<MemoryBuffer *> inputs)
+{
+  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+    it.out[0] = it.in(0)[this->m_channel];
+  }
+}
+
 /* ******** Combine Channels ******** */
 
 CombineChannelsOperation::CombineChannelsOperation()
@@ -466,4 +616,16 @@ void CombineChannelsOperation::executePixelSampled(float output[4],
   }
 }
 
+void CombineChannelsOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                            const rcti &area,
+                                                            Span<MemoryBuffer *> inputs)
+{
+  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+    it.out[0] = *it.in(0);
+    it.out[1] = *it.in(1);
+    it.out[2] = *it.in(2);
+    it.out[3] = *it.in(3);
+  }
+}
+
 }  // namespace blender::compositor
diff --git a/source/blender/compositor/

@@ Diff output truncated at 10240 characters. @@



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