[Bf-blender-cvs] [eb434778511] master: Fix T89393: crash when selecting edges when geometry nodes has "on cage" turned on

Jacques Lucke noreply at git.blender.org
Fri Jul 23 16:16:07 CEST 2021


Commit: eb434778511070238ec189c8929c9b267842606a
Author: Jacques Lucke
Date:   Fri Jul 23 16:15:18 2021 +0200
Branches: master
https://developer.blender.org/rBeb434778511070238ec189c8929c9b267842606a

Fix T89393: crash when selecting edges when geometry nodes has "on cage" turned on

The core problem is that the geometry nodes modifier sometimes support
"mapping" (i.e. it remembers which new vertices correspond to edit mode
vertices) and sometimes it does not, depending on what the nodes are doing.
Also see rB07ce9910f7cc.

The solution here is that the fallback case in `BKE_mesh_foreach_mapped_edge`
does not call the callback with "invalid" indices.

Differential Revision: https://developer.blender.org/D12007

===================================================================

M	source/blender/blenkernel/BKE_mesh_iterators.h
M	source/blender/blenkernel/intern/mesh_iterators.c
M	source/blender/editors/space_view3d/view3d_iterators.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh_iterators.h b/source/blender/blenkernel/BKE_mesh_iterators.h
index 103e7b5b78f..a65f25ee182 100644
--- a/source/blender/blenkernel/BKE_mesh_iterators.h
+++ b/source/blender/blenkernel/BKE_mesh_iterators.h
@@ -41,6 +41,7 @@ void BKE_mesh_foreach_mapped_vert(struct Mesh *mesh,
                                   MeshForeachFlag flag);
 void BKE_mesh_foreach_mapped_edge(
     struct Mesh *mesh,
+    int tot_edges,
     void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
     void *userData);
 void BKE_mesh_foreach_mapped_loop(struct Mesh *mesh,
diff --git a/source/blender/blenkernel/intern/mesh_iterators.c b/source/blender/blenkernel/intern/mesh_iterators.c
index 5ecf5ae316d..7a776b0ecb7 100644
--- a/source/blender/blenkernel/intern/mesh_iterators.c
+++ b/source/blender/blenkernel/intern/mesh_iterators.c
@@ -95,9 +95,14 @@ void BKE_mesh_foreach_mapped_vert(Mesh *mesh,
   }
 }
 
-/* Copied from cdDM_foreachMappedEdge */
+/**
+ * Copied from #cdDM_foreachMappedEdge.
+ * \param tot_edges: Number of original edges. Used to avoid calling the callback with invalid
+ * edge indices.
+ */
 void BKE_mesh_foreach_mapped_edge(
     Mesh *mesh,
+    const int tot_edges,
     void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
     void *userData)
 {
@@ -138,7 +143,7 @@ void BKE_mesh_foreach_mapped_edge(
         func(userData, orig, mv[med->v1].co, mv[med->v2].co);
       }
     }
-    else {
+    else if (mesh->totedge == tot_edges) {
       for (int i = 0; i < mesh->totedge; i++, med++) {
         func(userData, i, mv[med->v1].co, mv[med->v2].co);
       }
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index c7a4030c402..20e00356152 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -439,7 +439,7 @@ void mesh_foreachScreenEdge(ViewContext *vc,
   }
 
   BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
-  BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
+  BKE_mesh_foreach_mapped_edge(me, vc->em->bm->totedge, mesh_foreachScreenEdge__mapFunc, &data);
 }
 
 /** \} */
@@ -529,10 +529,11 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
 
   if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != NULL)) {
     ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
-    BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
+    BKE_mesh_foreach_mapped_edge(
+        me, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
   }
   else {
-    BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
+    BKE_mesh_foreach_mapped_edge(me, vc->em->bm->totedge, mesh_foreachScreenEdge__mapFunc, &data);
   }
 }



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