[Bf-blender-cvs] [e99801390c7] master: Cleanup: Move asset-handle functions to own file

Julian Eisel noreply at git.blender.org
Tue Jul 20 21:50:35 CEST 2021


Commit: e99801390c7a2b947fb447715409278d366f176a
Author: Julian Eisel
Date:   Tue Jul 20 21:09:03 2021 +0200
Branches: master
https://developer.blender.org/rBe99801390c7a2b947fb447715409278d366f176a

Cleanup: Move asset-handle functions to own file

Keeps files minimal and focused. I much prefer that over having all
kinds of stuff in general files like `asset_edit.cc`.

===================================================================

M	source/blender/editors/asset/CMakeLists.txt
M	source/blender/editors/asset/asset_edit.cc
A	source/blender/editors/asset/intern/asset_handle.cc

===================================================================

diff --git a/source/blender/editors/asset/CMakeLists.txt b/source/blender/editors/asset/CMakeLists.txt
index fb727e686fc..e0195f78cad 100644
--- a/source/blender/editors/asset/CMakeLists.txt
+++ b/source/blender/editors/asset/CMakeLists.txt
@@ -34,6 +34,7 @@ set(SRC
   asset_list.cc
   asset_ops.cc
   asset_temp_id_consumer.cc
+  intern/asset_handle.cc
   intern/asset_library_reference.cc
 
   intern/asset_library_reference.hh
diff --git a/source/blender/editors/asset/asset_edit.cc b/source/blender/editors/asset/asset_edit.cc
index c44960f3b5a..16fd71b4340 100644
--- a/source/blender/editors/asset/asset_edit.cc
+++ b/source/blender/editors/asset/asset_edit.cc
@@ -133,43 +133,3 @@ AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
   }
   return library;
 }
-
-const char *ED_asset_handle_get_name(const AssetHandle *asset)
-{
-  return asset->file_data->name;
-}
-
-AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset)
-{
-  return asset->file_data->asset_data;
-}
-
-ID *ED_asset_handle_get_local_id(const AssetHandle *asset)
-{
-  return asset->file_data->id;
-}
-
-ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset)
-{
-  return static_cast<ID_Type>(asset->file_data->blentype);
-}
-
-int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
-{
-  return asset->file_data->preview_icon_id;
-}
-
-void ED_asset_handle_get_full_library_path(const bContext *C,
-                                           const AssetLibraryReference *asset_library,
-                                           const AssetHandle *asset,
-                                           char r_full_lib_path[FILE_MAX_LIBEXTRA])
-{
-  *r_full_lib_path = '\0';
-
-  std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library, *asset);
-  if (asset_path.empty()) {
-    return;
-  }
-
-  BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr);
-}
diff --git a/source/blender/editors/asset/intern/asset_handle.cc b/source/blender/editors/asset/intern/asset_handle.cc
new file mode 100644
index 00000000000..428fa62d130
--- /dev/null
+++ b/source/blender/editors/asset/intern/asset_handle.cc
@@ -0,0 +1,72 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edasset
+ *
+ * Asset-handle is a temporary design, not part of the core asset system design.
+ *
+ * Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle is
+ * just wraps a pointer to this. We try to abstract away the fact that it's just a file entry,
+ * although that doesn't always work (see #rna_def_asset_handle()).
+ */
+
+#include "DNA_asset_types.h"
+#include "DNA_space_types.h"
+
+#include "BLO_readfile.h"
+
+#include "ED_asset.h"
+
+const char *ED_asset_handle_get_name(const AssetHandle *asset)
+{
+  return asset->file_data->name;
+}
+
+AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset)
+{
+  return asset->file_data->asset_data;
+}
+
+ID *ED_asset_handle_get_local_id(const AssetHandle *asset)
+{
+  return asset->file_data->id;
+}
+
+ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset)
+{
+  return static_cast<ID_Type>(asset->file_data->blentype);
+}
+
+int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
+{
+  return asset->file_data->preview_icon_id;
+}
+
+void ED_asset_handle_get_full_library_path(const bContext *C,
+                                           const AssetLibraryReference *asset_library,
+                                           const AssetHandle *asset,
+                                           char r_full_lib_path[FILE_MAX_LIBEXTRA])
+{
+  *r_full_lib_path = '\0';
+
+  std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library, *asset);
+  if (asset_path.empty()) {
+    return;
+  }
+
+  BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr);
+}



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