[Bf-blender-cvs] [63e573deb5d] lineart-shadow: Geometry Nodes: fix direction mode in curve primitive line node

Johnny Matthews noreply at git.blender.org
Tue Jul 13 10:45:57 CEST 2021


Commit: 63e573deb5d09313ca5d111db557acfb55e93a05
Author: Johnny Matthews
Date:   Fri Jul 9 18:34:40 2021 +0200
Branches: lineart-shadow
https://developer.blender.org/rB63e573deb5d09313ca5d111db557acfb55e93a05

Geometry Nodes: fix direction mode in curve primitive line node

Differential Revision: https://developer.blender.org/D11872

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
index 04a7fc7e5df..419a7af1ba0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
@@ -95,7 +95,7 @@ static std::unique_ptr<CurveEval> create_direction_line_curve(const float3 start
   spline->resize(2);
   MutableSpan<float3> positions = spline->positions();
   positions[0] = start;
-  positions[1] = direction.normalized() * length;
+  positions[1] = direction.normalized() * length + start;
 
   spline->radii().fill(1.0f);
   spline->tilts().fill(0.0f);



More information about the Bf-blender-cvs mailing list