[Bf-blender-cvs] [1259271a78e] temp-gpu-uniform-builtin-structs: More renaming.

Jeroen Bakker noreply at git.blender.org
Fri Jul 9 12:23:19 CEST 2021


Commit: 1259271a78e4d201feed53b8e00adb27057a8afb
Author: Jeroen Bakker
Date:   Fri Jul 9 10:11:01 2021 +0200
Branches: temp-gpu-uniform-builtin-structs
https://developer.blender.org/rB1259271a78e4d201feed53b8e00adb27057a8afb

More renaming.

===================================================================

M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/intern/gpu_shader_block.cc
M	source/blender/gpu/intern/gpu_shader_block.hh
M	source/blender/gpu/opengl/gl_shader_interface.cc
R089	source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc	source/blender/gpu/tests/gpu_shader_block_test.cc

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 267cda4f38a..53570c64ab0 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -401,7 +401,7 @@ if(WITH_GTESTS)
       tests/gpu_index_buffer_test.cc
       tests/gpu_shader_builtin_test.cc
       tests/gpu_shader_test.cc
-      tests/gpu_uniform_buffer_struct_test.cc
+      tests/gpu_shader_block_test.cc
 
       tests/gpu_testing.hh
     )
diff --git a/source/blender/gpu/intern/gpu_shader_block.cc b/source/blender/gpu/intern/gpu_shader_block.cc
index a10bf4a332c..c78e73c2057 100644
--- a/source/blender/gpu/intern/gpu_shader_block.cc
+++ b/source/blender/gpu/intern/gpu_shader_block.cc
@@ -55,30 +55,30 @@ static bool is_valid_location(int location)
   return true;
 }
 
-static constexpr ShaderBlockType::AttributeBinding determine_binding_struct_1(
+static constexpr ShaderBlockType::AttributeBinding determine_location_3d_color(
     const GPUUniformBuiltin builtin_uniform)
 {
   ShaderBlockType::AttributeBinding result = {-1, 0};
 
   switch (builtin_uniform) {
     case GPU_UNIFORM_MODEL:
-      result.binding = to_binding_location(builtin_uniform);
+      result.location = to_binding_location(builtin_uniform);
       result.offset = offsetof(GPUShaderBlock3dColor, ModelMatrix);
       break;
     case GPU_UNIFORM_MVP:
-      result.binding = to_binding_location(builtin_uniform);
+      result.location = to_binding_location(builtin_uniform);
       result.offset = offsetof(GPUShaderBlock3dColor, ModelViewProjectionMatrix);
       break;
     case GPU_UNIFORM_COLOR:
-      result.binding = to_binding_location(builtin_uniform);
+      result.location = to_binding_location(builtin_uniform);
       result.offset = offsetof(GPUShaderBlock3dColor, color);
       break;
     case GPU_UNIFORM_CLIPPLANES:
-      result.binding = to_binding_location(builtin_uniform);
+      result.location = to_binding_location(builtin_uniform);
       result.offset = offsetof(GPUShaderBlock3dColor, WorldClipPlanes);
       break;
     case GPU_UNIFORM_SRGB_TRANSFORM:
-      result.binding = to_binding_location(builtin_uniform);
+      result.location = to_binding_location(builtin_uniform);
       result.offset = offsetof(GPUShaderBlock3dColor, SrgbTransform);
       break;
 
@@ -90,43 +90,43 @@ static constexpr ShaderBlockType::AttributeBinding determine_binding_struct_1(
 }
 
 static constexpr ShaderBlockType::AttributeBinding determine_binding(
-    const GPUShaderBlockType struct_type, const GPUUniformBuiltin builtin_uniform)
+    const GPUShaderBlockType block_type, const GPUUniformBuiltin builtin_uniform)
 {
 
-  switch (struct_type) {
+  switch (block_type) {
     case GPU_SHADER_BLOCK_CUSTOM:
     case GPU_NUM_SHADER_BLOCK_TYPES:
       return {};
 
     case GPU_SHADER_BLOCK_3D_COLOR:
-      return determine_binding_struct_1(builtin_uniform);
+      return determine_location_3d_color(builtin_uniform);
   };
   return {};
 }
 
 static constexpr std::array<const ShaderBlockType::AttributeBinding, GPU_NUM_UNIFORMS>
-builtin_uniforms_for_struct_type(const GPUShaderBlockType struct_type)
+builtin_uniforms_for_struct_type(const GPUShaderBlockType block_type)
 {
   return {
-      determine_binding(struct_type, GPU_UNIFORM_MODEL),
-      determine_binding(struct_type, GPU_UNIFORM_VIEW),
-      determine_binding(struct_type, GPU_UNIFORM_MODELVIEW),
-      determine_binding(struct_type, GPU_UNIFORM_PROJECTION),
-      determine_binding(struct_type, GPU_UNIFORM_VIEWPROJECTION),
-      determine_binding(struct_type, GPU_UNIFORM_MVP),
-      determine_binding(struct_type, GPU_UNIFORM_MODEL_INV),
-      determine_binding(struct_type, GPU_UNIFORM_VIEW_INV),
-      determine_binding(struct_type, GPU_UNIFORM_MODELVIEW_INV),
-      determine_binding(struct_type, GPU_UNIFORM_PROJECTION_INV),
-      determine_binding(struct_type, GPU_UNIFORM_VIEWPROJECTION_INV),
-      determine_binding(struct_type, GPU_UNIFORM_NORMAL),
-      determine_binding(struct_type, GPU_UNIFORM_ORCO),
-      determine_binding(struct_type, GPU_UNIFORM_CLIPPLANES),
-      determine_binding(struct_type, GPU_UNIFORM_COLOR),
-      determine_binding(struct_type, GPU_UNIFORM_BASE_INSTANCE),
-      determine_binding(struct_type, GPU_UNIFORM_RESOURCE_CHUNK),
-      determine_binding(struct_type, GPU_UNIFORM_RESOURCE_ID),
-      determine_binding(struct_type, GPU_UNIFORM_SRGB_TRANSFORM),
+      determine_binding(block_type, GPU_UNIFORM_MODEL),
+      determine_binding(block_type, GPU_UNIFORM_VIEW),
+      determine_binding(block_type, GPU_UNIFORM_MODELVIEW),
+      determine_binding(block_type, GPU_UNIFORM_PROJECTION),
+      determine_binding(block_type, GPU_UNIFORM_VIEWPROJECTION),
+      determine_binding(block_type, GPU_UNIFORM_MVP),
+      determine_binding(block_type, GPU_UNIFORM_MODEL_INV),
+      determine_binding(block_type, GPU_UNIFORM_VIEW_INV),
+      determine_binding(block_type, GPU_UNIFORM_MODELVIEW_INV),
+      determine_binding(block_type, GPU_UNIFORM_PROJECTION_INV),
+      determine_binding(block_type, GPU_UNIFORM_VIEWPROJECTION_INV),
+      determine_binding(block_type, GPU_UNIFORM_NORMAL),
+      determine_binding(block_type, GPU_UNIFORM_ORCO),
+      determine_binding(block_type, GPU_UNIFORM_CLIPPLANES),
+      determine_binding(block_type, GPU_UNIFORM_COLOR),
+      determine_binding(block_type, GPU_UNIFORM_BASE_INSTANCE),
+      determine_binding(block_type, GPU_UNIFORM_RESOURCE_CHUNK),
+      determine_binding(block_type, GPU_UNIFORM_RESOURCE_ID),
+      determine_binding(block_type, GPU_UNIFORM_SRGB_TRANSFORM),
   };
 }
 
@@ -138,10 +138,10 @@ static constexpr std::array<
         builtin_uniforms_for_struct_type(GPU_SHADER_BLOCK_3D_COLOR),
 };
 
-static constexpr size_t data_size_for(const GPUShaderBlockType struct_type)
+static constexpr size_t data_size_for(const GPUShaderBlockType block_type)
 {
 
-  switch (struct_type) {
+  switch (block_type) {
     case GPU_SHADER_BLOCK_CUSTOM:
     case GPU_NUM_SHADER_BLOCK_TYPES:
       return 0;
@@ -165,7 +165,7 @@ constexpr ShaderBlockType::ShaderBlockType(const GPUShaderBlockType type)
 
 bool ShaderBlockType::AttributeBinding::has_binding() const
 {
-  return binding != -1;
+  return location != -1;
 }
 
 bool ShaderBlockType::has_all_builtin_uniforms(const ShaderInterface &interface) const
diff --git a/source/blender/gpu/intern/gpu_shader_block.hh b/source/blender/gpu/intern/gpu_shader_block.hh
index 95e8524a334..014dd9d2def 100644
--- a/source/blender/gpu/intern/gpu_shader_block.hh
+++ b/source/blender/gpu/intern/gpu_shader_block.hh
@@ -13,7 +13,7 @@
  * along with this program; if not, write to the Free Software Foundation,
  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  *
- * Copyright 2020, Blender Foundation.
+ * Copyright 2021, Blender Foundation.
  */
 
 /** \file
@@ -42,7 +42,7 @@ class ShaderBlockType {
 
   GPUShaderBlockType type;
   struct AttributeBinding {
-    int binding = -1;
+    int location = -1;
     size_t offset = 0;
 
     bool has_binding() const;
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index 23435a2e0ee..7925d039fc6 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -302,7 +302,7 @@ GLShaderInterface::GLShaderInterface(const ShaderBlockType *type_info, GLuint pr
           builtin_uniform);
       if (binding.has_binding()) {
         ShaderInput *input = &inputs_[attr_len_ + ubo_len_ + uniform_len_++];
-        input->location = binding.binding;
+        input->location = binding.location;
         input->binding = -1;
 
         char *name = name_buffer_ + name_buffer_offset;
diff --git a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc b/source/blender/gpu/tests/gpu_shader_block_test.cc
similarity index 89%
rename from source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
rename to source/blender/gpu/tests/gpu_shader_block_test.cc
index 6bc5a0e2aed..a9e878b2391 100644
--- a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_block_test.cc
@@ -25,7 +25,7 @@ TEST(GPUUniformStruct, struct1)
     float m4[4][4];
     unit_m4(m4);
 
-    const bool result = uniform_struct.uniform_float(binding.binding, 4, 4, (const float *)m4);
+    const bool result = uniform_struct.uniform_float(binding.location, 4, 4, (const float *)m4);
     EXPECT_TRUE(result);
     for (int i = 0; i < 4; i++) {
       for (int j = 0; j < 4; j++) {
@@ -41,7 +41,7 @@ TEST(GPUUniformStruct, struct1)
     float m4[4][4];
     unit_m4(m4);
 
-    const bool result = uniform_struct.uniform_float(binding.binding, 4, 4, (const float *)m4);
+    const bool result = uniform_struct.uniform_float(binding.location, 4, 4, (const float *)m4);
     EXPECT_TRUE(result);
     for (int i = 0; i < 4; i++) {
       for (int j = 0; j < 4; j++) {
@@ -55,7 +55,7 @@ TEST(GPUUniformStruct, struct1)
     const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
         GPU_UNIFORM_COLOR);
     float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
-    const bool result = uniform_struct.uniform_float(binding.binding, 4, 1, color);
+    const bool result = uniform_struct.uniform_float(binding.location, 4, 1, color);
     EXPECT_TRUE(result);
     for (int i = 0; i < 4; i++) {
       EXPECT_EQ(struct_data->color[i], color[i]);
@@ -77,7 +77,7 @@ TEST(GPUUniformStruct, struct1)
     };
 
     const bool result = uniform_struct.uniform_float(
-        binding.binding, 4, 6, (const float *)clip_planes);
+        binding.location, 4, 6, (const float *)clip_planes);
     EXPECT_TRUE(result);
     for (int i = 0; i < 6; i++) {
       for (int j = 0; j < 4; j++) {
@@ -91,7 +91,7 @@ TEST(GPUUniformStruct, struct1)
     const ShaderBlockType::AttributeBinding &binding = type_info.attribute_binding(
         GPU_UNIFORM_SRGB_TRANSFORM);
     int srgb_transform = true;
-    const bool result = uniform_struct.uniform_int(binding.binding, 1, 1, &srgb_transform);
+    const bool result = uniform_struct.uniform_int(binding.location, 1, 1, &srgb_transform);
     EXPECT_TRUE(result);
     EXPECT_EQ(struct_data->SrgbTransform, srgb_

@@ Diff output truncated at 10240 characters. @@



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