[Bf-blender-cvs] [45d54ea67f9] master: VSE: Fix cache bar not visible

Richard Antalik noreply at git.blender.org
Wed Jul 7 03:29:59 CEST 2021


Commit: 45d54ea67f9440d1c4ef89b3257ee92159de2599
Author: Richard Antalik
Date:   Wed Jul 7 03:02:01 2021 +0200
Branches: master
https://developer.blender.org/rB45d54ea67f9440d1c4ef89b3257ee92159de2599

VSE: Fix cache bar not visible

Cache bar was only visible when Frame overlay was enabled

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11779

===================================================================

M	source/blender/editors/space_sequencer/sequencer_draw.c

===================================================================

diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 9669ca2d7c2..82283b03fc8 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -2479,12 +2479,13 @@ void draw_timeline_seq_display(const bContext *C, ARegion *region)
   const SpaceSeq *sseq = CTX_wm_space_seq(C);
   View2D *v2d = &region->v2d;
 
+  UI_view2d_view_ortho(v2d);
+  draw_cache_view(C);
+
   if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
-    UI_view2d_view_ortho(v2d);
-    draw_cache_view(C);
     draw_overlap_frame_indicator(scene, v2d);
-    UI_view2d_view_restore(C);
   }
+  UI_view2d_view_restore(C);
 
   ED_time_scrub_draw_current_frame(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true);
   UI_view2d_scrollers_draw(v2d, NULL);



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