[Bf-blender-cvs] [dccadc9e78e] master: Cleanup: update comment formatting

Campbell Barton noreply at git.blender.org
Mon Jul 5 08:45:25 CEST 2021


Commit: dccadc9e78eb673bcc10db1550deaef3ec66760d
Author: Campbell Barton
Date:   Mon Jul 5 13:47:49 2021 +1000
Branches: master
https://developer.blender.org/rBdccadc9e78eb673bcc10db1550deaef3ec66760d

Cleanup: update comment formatting

- Replace '[mce]' with "Mike Erwin".
- Remove references to turn-table author as it isn't useful information,
  the author was credited in the commit message.

===================================================================

M	source/blender/editors/gpencil/annotate_paint.c
M	source/blender/editors/gpencil/gpencil_paint.c
M	source/blender/editors/space_view3d/view3d_edit.c

===================================================================

diff --git a/source/blender/editors/gpencil/annotate_paint.c b/source/blender/editors/gpencil/annotate_paint.c
index 0e2b74fea9a..7bc4c307935 100644
--- a/source/blender/editors/gpencil/annotate_paint.c
+++ b/source/blender/editors/gpencil/annotate_paint.c
@@ -2478,18 +2478,15 @@ static int annotation_draw_modal(bContext *C, wmOperator *op, const wmEvent *eve
   /* default exit state - pass through to support MMB view nav, etc. */
   int estate = OPERATOR_PASS_THROUGH;
 
-  /* if (event->type == NDOF_MOTION)
-   *    return OPERATOR_PASS_THROUGH;
-   * -------------------------------
-   * [mce] Not quite what I was looking
-   * for, but a good start! GP continues to
-   * draw on the screen while the 3D mouse
-   * moves the viewpoint. Problem is that
-   * the stroke is converted to 3D only after
-   * it is finished. This approach should work
-   * better in tools that immediately apply
-   * in 3D space.
-   */
+  /* NOTE(mike erwin): Not quite what I was looking for, but a good start!
+   * grease-pencil continues to draw on the screen while the 3D mouse moves the viewpoint.
+   * Problem is that the stroke is converted to 3D only after it is finished.
+   * This approach should work better in tools that immediately apply in 3D space. */
+#if 0
+  if (event->type == NDOF_MOTION) {
+    return OPERATOR_PASS_THROUGH;
+  }
+#endif
 
   if (p->status == GP_STATUS_IDLING) {
     ARegion *region = CTX_wm_region(C);
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index b638a8b8e2c..55d090bcfda 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -3602,18 +3602,15 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
   /* default exit state - pass through to support MMB view nav, etc. */
   int estate = OPERATOR_PASS_THROUGH;
 
-  /* if (event->type == NDOF_MOTION)
-   *    return OPERATOR_PASS_THROUGH;
-   * -------------------------------
-   * [mce] Not quite what I was looking
-   * for, but a good start! GP continues to
-   * draw on the screen while the 3D mouse
-   * moves the viewpoint. Problem is that
-   * the stroke is converted to 3D only after
-   * it is finished. This approach should work
-   * better in tools that immediately apply
-   * in 3D space.
-   */
+  /* NOTE(mike erwin): Not quite what I was looking for, but a good start!
+   * grease-pencil continues to draw on the screen while the 3D mouse moves the viewpoint.
+   * Problem is that the stroke is converted to 3D only after it is finished.
+   * This approach should work better in tools that immediately apply in 3D space. */
+#if 0
+  if (event->type == NDOF_MOTION) {
+    return OPERATOR_PASS_THROUGH;
+  }
+#endif
 
   if (p->status == GP_STATUS_IDLING) {
     ARegion *region = CTX_wm_region(C);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 86568f9c184..651ae8a3000 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -813,7 +813,6 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
     viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
   }
   else {
-    /* New turntable view code by John Aughey */
     float quat_local_x[4], quat_global_z[4];
     float m[3][3];
     float m_inv[3][3];
@@ -1201,7 +1200,7 @@ static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof,
   if (U.ndof_flag & NDOF_TURNTABLE) {
     float rot[3];
 
-    /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
+    /* Turntable view code adapted for 3D mouse use. */
     float angle, quat[4];
     float xvec[3] = {1, 0, 0};



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