[Bf-blender-cvs] [aa112dc77c6] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Thu Jul 1 03:17:08 CEST 2021


Commit: aa112dc77c67e90aa2fe470bd141e40cb65ec1ef
Author: Campbell Barton
Date:   Thu Jul 1 11:16:25 2021 +1000
Branches: master
https://developer.blender.org/rBaa112dc77c67e90aa2fe470bd141e40cb65ec1ef

Cleanup: spelling

===================================================================

M	source/blender/editors/space_view3d/view3d_navigate_fly.c
M	source/blender/functions/FN_cpp_type_make.hh
M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_navigate_fly.c b/source/blender/editors/space_view3d/view3d_navigate_fly.c
index fd4fd5051b1..e2fa0fdc6a5 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_fly.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_fly.c
@@ -808,10 +808,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
       moffset[1] = 0;
     }
 
-    /* scale the mouse movement by this value - scales mouse movement to the view size
-     * moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y)
+    /* Scale the mouse movement by this value - scales mouse movement to the view size
+     * `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for y)
      *
-     * the mouse moves isn't linear */
+     * the mouse moves isn't linear. */
 
     if (moffset[0]) {
       moffset[0] /= fly->width - (xmargin * 2);
diff --git a/source/blender/functions/FN_cpp_type_make.hh b/source/blender/functions/FN_cpp_type_make.hh
index 529ec261946..b8e5373ccf7 100644
--- a/source/blender/functions/FN_cpp_type_make.hh
+++ b/source/blender/functions/FN_cpp_type_make.hh
@@ -186,7 +186,7 @@ template<typename T> uint64_t hash_cb(const void *value)
 }  // namespace blender::fn::cpp_type_util
 
 /**
- * Different types support different features. Features like copy constructibility can be detected
+ * Different types support different features. Features like copy constructability can be detected
  * automatically easily. For some features this is harder as of C++17. Those have flags in this
  * enum and need to be determined by the programmer.
  */
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
index 93ca5a1a677..963c48b7536 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
@@ -96,21 +96,21 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
   MutableSpan<float3> positions = spline->positions();
 
   float3 center;
-  /* Midpoints of P1->P2 and P2->P3. */
+  /* Midpoints of `P1->P2` and `P2->P3`. */
   const float3 q1 = float3::interpolate(p1, p2, 0.5f);
   const float3 q2 = float3::interpolate(p2, p3, 0.5f);
 
-  /* Normal Vectors of P1->P2 and P2->P3*/
+  /* Normal Vectors of `P1->P2` and `P2->P3` */
   const float3 v1 = (p2 - p1).normalized();
   const float3 v2 = (p3 - p2).normalized();
 
-  /*Normal of plane of main 2 segments P1->P2 and P2->P3. */
+  /* Normal of plane of main 2 segments P1->P2 and `P2->P3`. */
   const float3 v3 = float3::cross(v1, v2).normalized();
 
-  /*Normal of plane of first perpendicular bisector and P1->P2. */
+  /* Normal of plane of first perpendicular bisector and `P1->P2`. */
   const float3 v4 = float3::cross(v3, v1).normalized();
 
-  /* Determine Centerpoint from the intersection of 3 planes. */
+  /* Determine Center-point from the intersection of 3 planes. */
   float plane_1[4], plane_2[4], plane_3[4];
   plane_from_point_normal_v3(plane_1, q1, v3);
   plane_from_point_normal_v3(plane_2, q1, v1);
@@ -121,13 +121,13 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
     return nullptr;
   }
 
-  /* Get the radius from the centerpoint to p1. */
+  /* Get the radius from the center-point to p1. */
   const float r = float3::distance(p1, center);
   const float theta_step = ((2 * M_PI) / (float)resolution);
   for (const int i : IndexRange(resolution)) {
 
-    /* Formula for a circle around a point and 2 unit vectors perp. to each other and the axis of
-     * the cirlce from
+    /* Formula for a circle around a point and 2 unit vectors perpendicular.
+     * to each other and the axis of the circle from:
      * https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
      */
 
@@ -224,4 +224,4 @@ void register_node_type_geo_curve_primitive_circle()
   ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_circle_exec;
   ntype.draw_buttons = geo_node_curve_primitive_circle_layout;
   nodeRegisterType(&ntype);
-}
\ No newline at end of file
+}



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