[Bf-blender-cvs] [cf91fb347d5] blender-v2.92-release: Fix T85178: edit-mesh show_edges overlay option toggles face-dots
Campbell Barton
noreply at git.blender.org
Fri Jan 29 12:30:31 CET 2021
Commit: cf91fb347d5385d814bc731fa148f5a9d8d01964
Author: Campbell Barton
Date: Fri Jan 29 22:08:22 2021 +1100
Branches: blender-v2.92-release
https://developer.blender.org/rBcf91fb347d5385d814bc731fa148f5a9d8d01964
Fix T85178: edit-mesh show_edges overlay option toggles face-dots
When this behavior was added it made sense,
since then show_edges has changed to make edge-display more subtle
(see 1a4b60c30db319b71bdc2e2fed2612c873fa8757) instead of removing
edge-selection display entirely.
===================================================================
M source/blender/draw/engines/overlay/overlay_edit_mesh.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index 728b3d510fa..38e171cb5e2 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -110,12 +110,6 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
float face_alpha = (do_occlude_wire || !pd->edit_mesh.do_faces) ? 0.0f : 1.0f;
GPUTexture **depth_tex = (pd->edit_mesh.do_zbufclip) ? &dtxl->depth : &txl->dummy_depth_tx;
- if (select_face && !pd->edit_mesh.do_faces && pd->edit_mesh.do_edges) {
- /* Force display of face centers in this case because that's
- * the only way to see if a face is selected. */
- show_face_dots = true;
- }
-
/* Run Twice for in-front passes. */
for (int i = 0; i < 2; i++) {
/* Complementary Depth Pass */
More information about the Bf-blender-cvs
mailing list