[Bf-blender-cvs] [a64a8d2b79d] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Thu Jan 28 12:02:42 CET 2021


Commit: a64a8d2b79d86b5c16d6cedb0107f4b2a074547b
Author: Campbell Barton
Date:   Thu Jan 28 21:59:54 2021 +1100
Branches: master
https://developer.blender.org/rBa64a8d2b79d86b5c16d6cedb0107f4b2a074547b

Cleanup: spelling

Also remove replace 'playblast' with terminology used in Blender's UI.

===================================================================

M	source/blender/editors/mask/mask_ops.c
M	source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c
index 98509e82f48..14f81520b9a 100644
--- a/source/blender/editors/mask/mask_ops.c
+++ b/source/blender/editors/mask/mask_ops.c
@@ -238,7 +238,7 @@ typedef struct SlidePointData {
 
   bool is_sliding_new_point;
 
-  /* Data needed to restre the state. */
+  /* Data needed to restore the state. */
   float vec[3][3];
   char old_h1, old_h2;
 
@@ -863,7 +863,7 @@ static int slide_point_modal(bContext *C, wmOperator *op, const wmEvent *event)
       if (event->type == data->event_invoke_type && event->val == KM_RELEASE) {
         Scene *scene = CTX_data_scene(C);
 
-        /* dont key sliding feather uw's */
+        /* Don't key sliding feather UW's. */
         if ((data->action == SLIDE_ACTION_FEATHER && data->uw) == false) {
           if (IS_AUTOKEY_ON(scene)) {
             ED_mask_layer_shape_auto_key(data->mask_layer, CFRA);
@@ -1053,7 +1053,7 @@ static SlideSplineCurvatureData *slide_spline_curvature_customdata(bContext *C,
   slide_data->bezt_backup = *slide_data->adjust_bezt;
   slide_data->other_bezt_backup = *slide_data->other_bezt;
 
-  /* Let's dont touch other side of the point for now, so set handle to FREE. */
+  /* Let's don't touch other side of the point for now, so set handle to FREE. */
   if (u < 0.5f) {
     if (slide_data->adjust_bezt->h2 <= HD_VECT) {
       slide_data->adjust_bezt->h2 = HD_FREE;
@@ -1270,7 +1270,7 @@ static int slide_spline_curvature_modal(bContext *C, wmOperator *op, const wmEve
     case LEFTMOUSE:
     case RIGHTMOUSE:
       if (event->type == slide_data->event_invoke_type && event->val == KM_RELEASE) {
-        /* dont key sliding feather uw's */
+        /* Don't key sliding feather UW's. */
         if (IS_AUTOKEY_ON(scene)) {
           ED_mask_layer_shape_auto_key(slide_data->mask_layer, CFRA);
         }
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index af9f5937b4f..3c970781448 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1962,13 +1962,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
   /* XXX(jbakker): `do_color_management` should be controlled by the caller. Currently when doing a
    * viewport render animation and saving to an 8bit file format, color management would be applied
    * twice. Once here, and once when saving the saving to disk. In this case the Save As Render
-   * option cannot be controlled either. But when doing an offscreen render you want to do the
+   * option cannot be controlled either. But when doing an off-screen render you want to do the
    * color management here.
    *
-   * This option was added here to increase the performance when rendering for a playblast. When
-   * using workbench the color differences haven't been reported as a bug. But users also use the
-   * viewport rendering to render Eevee scenes. In the later situation the saved colors
-   * are totally wrong. */
+   * This option was added here to increase the performance for quick view-port preview renders.
+   * When using workbench the color differences haven't been reported as a bug. But users also use
+   * the viewport rendering to render Eevee scenes. In the later situation the saved colors are
+   * totally wrong. */
   const bool do_color_management = (ibuf->rect_float == NULL);
   ED_view3d_draw_offscreen(depsgraph,
                            scene,



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