[Bf-blender-cvs] [425e706921a] master: Geometry Nodes: new Attribute Sample Texture node

Jacques Lucke noreply at git.blender.org
Thu Jan 21 16:49:24 CET 2021


Commit: 425e706921a8f986921b8b9c429874fed98e9a10
Author: Jacques Lucke
Date:   Thu Jan 21 16:47:03 2021 +0100
Branches: master
https://developer.blender.org/rB425e706921a8f986921b8b9c429874fed98e9a10

Geometry Nodes: new Attribute Sample Texture node

This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.

It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.

Ref T82584.

Differential Revision: https://developer.blender.org/D10121

===================================================================

M	release/scripts/startup/nodeitems_builtins.py
M	source/blender/blenkernel/BKE_attribute_access.hh
M	source/blender/blenkernel/BKE_node.h
M	source/blender/blenkernel/intern/node.c
M	source/blender/editors/space_node/drawnode.c
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/nodes/CMakeLists.txt
M	source/blender/nodes/NOD_geometry.h
M	source/blender/nodes/NOD_geometry_exec.hh
M	source/blender/nodes/NOD_static_types.h
A	source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 7abc62a69e3..9da261d13f5 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -489,6 +489,7 @@ geometry_node_categories = [
         NodeItem("GeometryNodeAttributeMix"),
         NodeItem("GeometryNodeAttributeColorRamp"),
         NodeItem("GeometryNodeAttributeVectorMath"),
+        NodeItem("GeometryNodeAttributeSampleTexture"),
     ]),
     GeometryNodeCategory("GEO_COLOR", "Color", items=[
         NodeItem("ShaderNodeValToRGB"),
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index abcf8ed1c54..bca96aac665 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -24,6 +24,7 @@
 #include "BKE_attribute.h"
 
 #include "BLI_color.hh"
+#include "BLI_float2.hh"
 #include "BLI_float3.hh"
 
 namespace blender::bke {
@@ -301,11 +302,13 @@ template<typename T> class TypedWriteAttribute {
 
 using BooleanReadAttribute = TypedReadAttribute<bool>;
 using FloatReadAttribute = TypedReadAttribute<float>;
+using Float2ReadAttribute = TypedReadAttribute<float2>;
 using Float3ReadAttribute = TypedReadAttribute<float3>;
 using Int32ReadAttribute = TypedReadAttribute<int>;
 using Color4fReadAttribute = TypedReadAttribute<Color4f>;
 using BooleanWriteAttribute = TypedWriteAttribute<bool>;
 using FloatWriteAttribute = TypedWriteAttribute<float>;
+using Float2WriteAttribute = TypedWriteAttribute<float2>;
 using Float3WriteAttribute = TypedWriteAttribute<float3>;
 using Int32WriteAttribute = TypedWriteAttribute<int>;
 using Color4fWriteAttribute = TypedWriteAttribute<Color4f>;
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 6ab401a2d41..12266cd48d9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1361,6 +1361,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
 #define GEO_NODE_ALIGN_ROTATION_TO_VECTOR 1018
 #define GEO_NODE_POINT_TRANSLATE 1019
 #define GEO_NODE_POINT_SCALE 1020
+#define GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE 1021
 
 /** \} */
 
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 52de4b108b9..04ce43da502 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -4747,6 +4747,7 @@ static void registerGeometryNodes(void)
   register_node_type_geo_attribute_color_ramp();
   register_node_type_geo_point_rotate();
   register_node_type_geo_align_rotation_to_vector();
+  register_node_type_geo_sample_texture();
 }
 
 static void registerFunctionNodes(void)
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 7b09f681dfa..130ea430ecd 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3289,6 +3289,13 @@ static void node_geometry_buts_object_info(uiLayout *layout, bContext *UNUSED(C)
   uiItemR(layout, ptr, "transform_space", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
 }
 
+static void node_geometry_buts_attribute_sample_texture(uiLayout *layout,
+                                                        bContext *C,
+                                                        PointerRNA *ptr)
+{
+  uiTemplateID(layout, C, ptr, "texture", "texture.new", NULL, NULL, 0, ICON_NONE, NULL);
+}
+
 static void node_geometry_set_butfunc(bNodeType *ntype)
 {
   switch (ntype->type) {
@@ -3343,6 +3350,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
     case GEO_NODE_OBJECT_INFO:
       ntype->draw_buttons = node_geometry_buts_object_info;
       break;
+    case GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE:
+      ntype->draw_buttons = node_geometry_buts_attribute_sample_texture;
+      break;
   }
 }
 
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 1cd3593e4a4..1a83dcf674c 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -8862,6 +8862,19 @@ static void def_geo_point_translate(StructRNA *srna)
   RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
 }
 
+static void def_geo_attribute_sample_texture(StructRNA *srna)
+{
+  PropertyRNA *prop;
+
+  prop = RNA_def_property(srna, "texture", PROP_POINTER, PROP_NONE);
+  RNA_def_property_pointer_sdna(prop, NULL, "id");
+  RNA_def_property_struct_type(prop, "Texture");
+  RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_REFCOUNT);
+  RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
+  RNA_def_property_ui_text(prop, "Texture", "Texture to sample values from");
+  RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update_relations");
+}
+
 static void def_geo_object_info(StructRNA *srna)
 {
   PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 9057e4c6be8..d796c7c309c 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -146,6 +146,7 @@ set(SRC
   geometry/nodes/node_geo_attribute_fill.cc
   geometry/nodes/node_geo_attribute_math.cc
   geometry/nodes/node_geo_attribute_mix.cc
+  geometry/nodes/node_geo_attribute_sample_texture.cc
   geometry/nodes/node_geo_attribute_randomize.cc
   geometry/nodes/node_geo_attribute_vector_math.cc
   geometry/nodes/node_geo_boolean.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 523d0cfa24d..1b3a8200beb 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -47,6 +47,7 @@ void register_node_type_geo_attribute_mix(void);
 void register_node_type_geo_attribute_color_ramp(void);
 void register_node_type_geo_point_rotate(void);
 void register_node_type_geo_align_rotation_to_vector(void);
+void register_node_type_geo_sample_texture(void);
 
 #ifdef __cplusplus
 }
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index 3820c0f0009..454c9e96246 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -32,6 +32,8 @@ using bke::BooleanReadAttribute;
 using bke::BooleanWriteAttribute;
 using bke::Color4fReadAttribute;
 using bke::Color4fWriteAttribute;
+using bke::Float2ReadAttribute;
+using bke::Float2WriteAttribute;
 using bke::Float3ReadAttribute;
 using bke::Float3WriteAttribute;
 using bke::FloatReadAttribute;
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index e91b385a87e..4c300916357 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -289,6 +289,7 @@ DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_VECTOR_MATH, def_geo_attribute_vector_m
 DefNode(GeometryNode, GEO_NODE_ALIGN_ROTATION_TO_VECTOR, def_geo_align_rotation_to_vector, "ALIGN_ROTATION_TO_VECTOR", AlignRotationToVector, "Align Rotation to Vector", "")
 DefNode(GeometryNode, GEO_NODE_POINT_SCALE, def_geo_point_scale, "POINT_SCALE", PointScale, "Point Scale", "")
 DefNode(GeometryNode, GEO_NODE_POINT_TRANSLATE, def_geo_point_translate, "POINT_TRANSLATE", PointTranslate, "Point Translate", "")
+DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE, def_geo_attribute_sample_texture, "ATTRIBUTE_SAMPLE_TEXTURE", AttributeSampleTexture, "Attribute Sample Texture", "")
 
 /* undefine macros */
 #undef DefNode
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
new file mode 100644
index 00000000000..66495bfa53b
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
@@ -0,0 +1,107 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_compiler_attrs.h"
+
+#include "DNA_texture_types.h"
+
+#include "BKE_texture.h"
+
+#include "RE_texture.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_attribute_sample_texture_in[] = {
+    {SOCK_GEOMETRY, N_("Geometry")},
+    {SOCK_STRING, N_("Mapping")},
+    {SOCK_STRING, N_("Result")},
+    {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_attribute_sample_texture_out[] = {
+    {SOCK_GEOMETRY, N_("Geometry")},
+    {-1, ""},
+};
+
+namespace blender::nodes {
+
+static void execute_on_component(GeometryComponent &component, const GeoNodeExecParams &params)
+{
+  const bNode &node = params.node();
+  Tex *texture = reinterpret_cast<Tex *>(node.id);
+  const std::string result_attribute_name = params.get_input<std::string>("Result");
+
+  if (texture == nullptr) {
+    return;
+  }
+
+  const std::string mapping_name = params.get_input<std::string>("Mapping");
+  if (!component.attribute_exists(mapping_name)) {
+    return;
+  }
+
+  OutputAttributePtr attribute_out = component.attribute_try_get_for_output(
+      result_attribute_name, ATTR_DOMAIN_POINT, CD_PROP_COLOR);
+  if (!attribute_out) {
+    return;
+  }
+
+  Float3ReadAttribute mapping_attribute = component.attribute_get_for_read<float3>(
+      mapping_name, ATTR_DOMAIN_POINT, {0, 0, 0});
+
+  MutableSpan<Color4f> colors = attribute_out->get_span<Color4f>();
+  for (const int i : IndexRange(mapping_attribute.size())) {
+    TexResult texture_result = {0};
+    const float3 position = mapping_attribute[i];
+    /* For legacy reasons 

@@ Diff output truncated at 10240 characters. @@



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