[Bf-blender-cvs] [7b45850eac7] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Thu Jan 21 01:13:14 CET 2021


Commit: 7b45850eac7afadcba028f20c38ea8f0509c5838
Author: Campbell Barton
Date:   Thu Jan 21 10:58:33 2021 +1100
Branches: master
https://developer.blender.org/rB7b45850eac7afadcba028f20c38ea8f0509c5838

Cleanup: spelling

===================================================================

M	source/blender/blenkernel/intern/object.c
M	source/blender/draw/intern/draw_manager_exec.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 155508e9caa..d033acd10d9 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1506,11 +1506,11 @@ bool BKE_object_copy_gpencil_modifier(struct Object *ob_dst, GpencilModifierData
 /**
  * Copy the whole stack of modifiers from one object into another.
  *
- * \warning  **Does not** clear modifier stack and related data (particle systems, softbody,
+ * \warning **Does not** clear modifier stack and related data (particle systems, soft-body,
  * etc.) in `ob_dst`, if needed calling code must do it.
  *
- * @param do_copy_all If true, even modifiers that should not suport copying (like Hook one) will
- * be duplicated.
+ * \param do_copy_all: If true, even modifiers that should not support copying (like Hook one)
+ * will be duplicated.
  */
 bool BKE_object_modifier_stack_copy(Object *ob_dst,
                                     const Object *ob_src,
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 5f7aa28c3c9..67778584d25 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -344,7 +344,7 @@ void DRW_state_reset(void)
   /* Should stay constant during the whole rendering. */
   GPU_point_size(5);
   GPU_line_smooth(false);
-  /* Bypass U.pixelsize factor by using a factor of 0.0f. Will be clamped to 1.0f. */
+  /* Bypass #U.pixelsize factor by using a factor of 0.0f. Will be clamped to 1.0f. */
   GPU_line_width(0.0f);
 }



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