[Bf-blender-cvs] [e25f7e33ff4] blender-v2.92-release: Fix T84568: UV loop selection marks edges sharp
Campbell Barton
noreply at git.blender.org
Tue Jan 19 05:32:23 CET 2021
Commit: e25f7e33ff4f2e2a5178ade82d1d4898fb07438b
Author: Campbell Barton
Date: Tue Jan 19 15:31:03 2021 +1100
Branches: blender-v2.92-release
https://developer.blender.org/rBe25f7e33ff4f2e2a5178ade82d1d4898fb07438b
Fix T84568: UV loop selection marks edges sharp
Regression in 6a10e69d270bc6866dd0000ffc0b81f6205ba2e9
(added when testing).
===================================================================
M source/blender/editors/uvedit/uvedit_select.c
===================================================================
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 067c4df927c..003c95a9ff6 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -647,8 +647,6 @@ static BMLoop *uvedit_loop_find_other_boundary_loop_with_visible_face(const Scen
}
} while (l_step != NULL);
- BM_elem_flag_set(l_step_last->e, BM_ELEM_SMOOTH, false);
-
if (l_step_last != NULL) {
BLI_assert(uvedit_loop_find_other_radial_loop_with_visible_face(
scene, l_step_last, cd_loop_uv_offset) == NULL);
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