[Bf-blender-cvs] [5c1b740f1ee] master: Geometry Nodes: add implicit conversions for float2 and others

Jacques Lucke noreply at git.blender.org
Thu Jan 14 18:03:12 CET 2021


Commit: 5c1b740f1ee254ba30be4c39d5222ad3eb8b0871
Author: Jacques Lucke
Date:   Thu Jan 14 18:02:59 2021 +0100
Branches: master
https://developer.blender.org/rB5c1b740f1ee254ba30be4c39d5222ad3eb8b0871

Geometry Nodes: add implicit conversions for float2 and others

Some of these conversions are arbitrary to some degree.
However, the user experience is better when at least something
happens when converting between types, instead of just getting
zeros. I left out a few conversions that I wasn't sure about yet.

I also added conversions for float2.

===================================================================

M	source/blender/blenlib/BLI_float2.hh
M	source/blender/nodes/intern/node_tree_multi_function.cc

===================================================================

diff --git a/source/blender/blenlib/BLI_float2.hh b/source/blender/blenlib/BLI_float2.hh
index 2a5320e4c35..84dd0e358a2 100644
--- a/source/blender/blenlib/BLI_float2.hh
+++ b/source/blender/blenlib/BLI_float2.hh
@@ -29,6 +29,14 @@ struct float2 {
   {
   }
 
+  explicit float2(float value) : x(value), y(value)
+  {
+  }
+
+  explicit float2(int value) : x(value), y(value)
+  {
+  }
+
   float2(float x, float y) : x(x), y(y)
   {
   }
@@ -52,6 +60,11 @@ struct float2 {
     return len_v2(*this);
   }
 
+  float length_squared() const
+  {
+    return len_squared_v2(*this);
+  }
+
   float2 &operator+=(const float2 &other)
   {
     x += other.x;
diff --git a/source/blender/nodes/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc
index 2e4196af156..33192648d93 100644
--- a/source/blender/nodes/intern/node_tree_multi_function.cc
+++ b/source/blender/nodes/intern/node_tree_multi_function.cc
@@ -19,6 +19,7 @@
 #include "FN_multi_function_network_evaluation.hh"
 
 #include "BLI_color.hh"
+#include "BLI_float2.hh"
 #include "BLI_float3.hh"
 
 namespace blender::nodes {
@@ -191,27 +192,57 @@ static void add_implicit_conversion(DataTypeConversions &conversions,
 static DataTypeConversions create_implicit_conversions()
 {
   DataTypeConversions conversions;
-  add_implicit_conversion<float, int32_t>(conversions);
+  add_implicit_conversion<float, float2>(conversions);
   add_implicit_conversion<float, float3>(conversions);
-  add_implicit_conversion<int32_t, float>(conversions);
+  add_implicit_conversion<float, int32_t>(conversions);
   add_implicit_conversion<float, bool>(conversions);
-  add_implicit_conversion<bool, float>(conversions);
-  add_implicit_conversion<float3, float>(
-      conversions, "Vector Length", [](float3 a) { return a.length(); });
-  add_implicit_conversion<int32_t, float3>(
-      conversions, "int32 to float3", [](int32_t a) { return float3((float)a); });
-  add_implicit_conversion<float3, Color4f>(
-      conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); });
-  add_implicit_conversion<Color4f, float3>(
-      conversions, "Color4f to float3", [](Color4f a) { return float3(a.r, a.g, a.b); });
   add_implicit_conversion<float, Color4f>(
       conversions, "float to Color4f", [](float a) { return Color4f(a, a, a, 1.0f); });
-  add_implicit_conversion<Color4f, float>(
-      conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); });
+
+  add_implicit_conversion<float2, float3>(conversions);
+  add_implicit_conversion<float2, float>(
+      conversions, "float2 to float", [](float2 a) { return a.length(); });
+  add_implicit_conversion<float2, int32_t>(
+      conversions, "float2 to int32_t", [](float2 a) { return (int32_t)a.length(); });
+  add_implicit_conversion<float2, bool>(
+      conversions, "float2 to bool", [](float2 a) { return a.length_squared() == 0.0f; });
+  add_implicit_conversion<float2, Color4f>(
+      conversions, "float2 to Color4f", [](float2 a) { return Color4f(a.x, a.y, 0.0f, 1.0f); });
+
   add_implicit_conversion<float3, bool>(
       conversions, "float3 to boolean", [](float3 a) { return a.length_squared() == 0.0f; });
+  add_implicit_conversion<float3, float>(
+      conversions, "Vector Length", [](float3 a) { return a.length(); });
+  add_implicit_conversion<float3, int32_t>(
+      conversions, "float3 to int32_t", [](float3 a) { return (int)a.length(); });
+  add_implicit_conversion<float3, float2>(conversions);
+  add_implicit_conversion<float3, Color4f>(
+      conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); });
+
+  add_implicit_conversion<int32_t, bool>(conversions);
+  add_implicit_conversion<int32_t, float>(conversions);
+  add_implicit_conversion<int32_t, float2>(
+      conversions, "int32 to float2", [](int32_t a) { return float2((float)a); });
+  add_implicit_conversion<int32_t, float3>(
+      conversions, "int32 to float3", [](int32_t a) { return float3((float)a); });
+
+  add_implicit_conversion<bool, float>(conversions);
+  add_implicit_conversion<bool, int32_t>(conversions);
+  add_implicit_conversion<bool, float2>(
+      conversions, "boolean to float2", [](bool a) { return (a) ? float2(1.0f) : float2(0.0f); });
   add_implicit_conversion<bool, float3>(
       conversions, "boolean to float3", [](bool a) { return (a) ? float3(1.0f) : float3(0.0f); });
+  add_implicit_conversion<bool, Color4f>(conversions, "boolean to Color4f", [](bool a) {
+    return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f);
+  });
+
+  add_implicit_conversion<Color4f, float>(
+      conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); });
+  add_implicit_conversion<Color4f, float2>(
+      conversions, "Color4f to float2", [](Color4f a) { return float2(a.r, a.g); });
+  add_implicit_conversion<Color4f, float3>(
+      conversions, "Color4f to float3", [](Color4f a) { return float3(a.r, a.g, a.b); });
+
   return conversions;
 }



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