[Bf-blender-cvs] [bae4d00e2a3] master: UI: Use gray color for float sockets in nodes
Pablo Vazquez
noreply at git.blender.org
Wed Jan 13 17:17:56 CET 2021
Commit: bae4d00e2a33e255b33b59dbd273d56f3d796f0f
Author: Pablo Vazquez
Date: Wed Jan 13 17:17:39 2021 +0100
Branches: master
https://developer.blender.org/rBbae4d00e2a33e255b33b59dbd273d56f3d796f0f
UI: Use gray color for float sockets in nodes
The shade is too close to RGBA sockets.
Related to T82689
===================================================================
M source/blender/editors/space_node/drawnode.c
===================================================================
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index e30f10915f6..72f3a085ae1 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3505,7 +3505,7 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype)
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
- {0.75, 0.75, 0.59, 1.0}, /* SOCK_FLOAT */
+ {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.88, 0.43, 0.46, 1.0}, /* SOCK_SHADER */
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