[Bf-blender-cvs] [08f00f4f6ef] master: BMesh: Add shape-key support to edit-mesh symmetrize
Campbell Barton
noreply at git.blender.org
Tue Jan 5 08:05:29 CET 2021
Commit: 08f00f4f6ef1cc71521aa29246de1f778fd8da3b
Author: Campbell Barton
Date: Tue Jan 5 15:46:25 2021 +1100
Branches: master
https://developer.blender.org/rB08f00f4f6ef1cc71521aa29246de1f778fd8da3b
BMesh: Add shape-key support to edit-mesh symmetrize
Symmetrize now flips shape-keys too since using the un-flipped
locations creates an overlapping surface which isn't useful.
===================================================================
M source/blender/editors/sculpt_paint/sculpt.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 823213007b0..f574f21b39d 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -8192,9 +8192,10 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
/* Symmetrize and re-triangulate. */
BMO_op_callf(ss->bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
- "symmetrize input=%avef direction=%i dist=%f",
+ "symmetrize input=%avef direction=%i dist=%f use_shapekey=%b",
sd->symmetrize_direction,
- 0.00001f);
+ 0.00001f,
+ true);
SCULPT_dynamic_topology_triangulate(ss->bm);
/* Bisect operator flags edges (keep tags clean for edge queue). */
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