[Bf-blender-cvs] [2b8c2438e42] master: Cleanup: Use braces after if statement

Hans Goudey noreply at git.blender.org
Fri Feb 19 15:07:26 CET 2021


Commit: 2b8c2438e4248b0fbacffc57649d39fa35ba6d0e
Author: Hans Goudey
Date:   Fri Feb 19 08:07:18 2021 -0600
Branches: master
https://developer.blender.org/rB2b8c2438e4248b0fbacffc57649d39fa35ba6d0e

Cleanup: Use braces after if statement

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc b/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc
index 3da447af98a..9f898cc545b 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc
@@ -69,9 +69,10 @@ static void align_rotations_auto_pivot(const Float3ReadAttribute &vectors,
     if (is_zero_v3(rotation_axis)) {
       /* The vectors are linearly dependent, so we fall back to another axis. */
       rotation_axis = float3::cross_high_precision(old_axis, float3(1, 0, 0));
-      if (is_zero_v3(rotation_axis))
+      if (is_zero_v3(rotation_axis)) {
         /* This is now guaranteed to not be zero. */
         rotation_axis = float3::cross_high_precision(old_axis, float3(0, 1, 0));
+      }
     }
 
     const float full_angle = angle_normalized_v3v3(old_axis, new_axis);



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