[Bf-blender-cvs] [39f60e6909e] master: Geometry Nodes: move some attribute utilities to blenkernel

Jacques Lucke noreply at git.blender.org
Tue Feb 16 11:55:19 CET 2021


Commit: 39f60e6909e61b8b7982e637a2091a84d618ddd7
Author: Jacques Lucke
Date:   Tue Feb 16 11:55:00 2021 +0100
Branches: master
https://developer.blender.org/rB39f60e6909e61b8b7982e637a2091a84d618ddd7

Geometry Nodes: move some attribute utilities to blenkernel

I need to access these utilities from modifier code as well.
Therefore, they should not live in the nodes module.

===================================================================

M	source/blender/blenkernel/BKE_attribute_access.hh
M	source/blender/blenkernel/intern/attribute_access.cc
M	source/blender/nodes/geometry/node_geometry_util.cc
M	source/blender/nodes/geometry/node_geometry_util.hh
M	source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
M	source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
M	source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc
M	source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
M	source/blender/nodes/intern/node_geometry_exec.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index 55c8b36669d..653c0f0d85d 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -33,6 +33,8 @@ using fn::CPPType;
 
 const CPPType *custom_data_type_to_cpp_type(const CustomDataType type);
 CustomDataType cpp_type_to_custom_data_type(const CPPType &type);
+CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types);
+AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains);
 
 /**
  * This class offers an indirection for reading an attribute.
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 17f8b5ba2b3..f594ec54a7e 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -508,6 +508,96 @@ CustomDataType cpp_type_to_custom_data_type(const blender::fn::CPPType &type)
   return static_cast<CustomDataType>(-1);
 }
 
+static int attribute_data_type_complexity(const CustomDataType data_type)
+{
+  switch (data_type) {
+    case CD_PROP_BOOL:
+      return 0;
+    case CD_PROP_INT32:
+      return 1;
+    case CD_PROP_FLOAT:
+      return 2;
+    case CD_PROP_FLOAT2:
+      return 3;
+    case CD_PROP_FLOAT3:
+      return 4;
+    case CD_PROP_COLOR:
+      return 5;
+#if 0 /* These attribute types are not supported yet. */
+    case CD_MLOOPCOL:
+      return 3;
+    case CD_PROP_STRING:
+      return 6;
+#endif
+    default:
+      /* Only accept "generic" custom data types used by the attribute system. */
+      BLI_assert(false);
+      return 0;
+  }
+}
+
+CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types)
+{
+  int highest_complexity = INT_MIN;
+  CustomDataType most_complex_type = CD_PROP_COLOR;
+
+  for (const CustomDataType data_type : data_types) {
+    const int complexity = attribute_data_type_complexity(data_type);
+    if (complexity > highest_complexity) {
+      highest_complexity = complexity;
+      most_complex_type = data_type;
+    }
+  }
+
+  return most_complex_type;
+}
+
+/**
+ * \note Generally the order should mirror the order of the domains
+ * established in each component's ComponentAttributeProviders.
+ */
+static int attribute_domain_priority(const AttributeDomain domain)
+{
+  switch (domain) {
+#if 0
+    case ATTR_DOMAIN_CURVE:
+      return 0;
+#endif
+    case ATTR_DOMAIN_POLYGON:
+      return 1;
+    case ATTR_DOMAIN_EDGE:
+      return 2;
+    case ATTR_DOMAIN_POINT:
+      return 3;
+    case ATTR_DOMAIN_CORNER:
+      return 4;
+    default:
+      /* Domain not supported in nodes yet. */
+      BLI_assert(false);
+      return 0;
+  }
+}
+
+/**
+ * Domains with a higher "information density" have a higher priority, in order
+ * to choose a domain that will not lose data through domain conversion.
+ */
+AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains)
+{
+  int highest_priority = INT_MIN;
+  AttributeDomain highest_priority_domain = ATTR_DOMAIN_CORNER;
+
+  for (const AttributeDomain domain : domains) {
+    const int priority = attribute_domain_priority(domain);
+    if (priority > highest_priority) {
+      highest_priority = priority;
+      highest_priority_domain = domain;
+    }
+  }
+
+  return highest_priority_domain;
+}
+
 /**
  * A #BuiltinAttributeProvider is responsible for exactly one attribute on a geometry component.
  * The attribute is identified by its name and has a fixed domain and type. Builtin attributes do
diff --git a/source/blender/nodes/geometry/node_geometry_util.cc b/source/blender/nodes/geometry/node_geometry_util.cc
index c0f8fbade49..08de467cd55 100644
--- a/source/blender/nodes/geometry/node_geometry_util.cc
+++ b/source/blender/nodes/geometry/node_geometry_util.cc
@@ -55,7 +55,8 @@ void gather_attribute_info(Map<std::string, AttributeInfo> &attributes,
       };
       auto modify_info = [&, data_type, domain](AttributeInfo *info) {
         info->domain = domain; /* TODO: Use highest priority domain. */
-        info->data_type = attribute_data_type_highest_complexity({info->data_type, data_type});
+        info->data_type = bke::attribute_data_type_highest_complexity(
+            {info->data_type, data_type});
       };
 
       attributes.add_or_modify(name, add_info, modify_info);
@@ -294,96 +295,6 @@ void update_attribute_input_socket_availabilities(bNode &node,
   }
 }
 
-static int attribute_data_type_complexity(const CustomDataType data_type)
-{
-  switch (data_type) {
-    case CD_PROP_BOOL:
-      return 0;
-    case CD_PROP_INT32:
-      return 1;
-    case CD_PROP_FLOAT:
-      return 2;
-    case CD_PROP_FLOAT2:
-      return 3;
-    case CD_PROP_FLOAT3:
-      return 4;
-    case CD_PROP_COLOR:
-      return 5;
-#if 0 /* These attribute types are not supported yet. */
-    case CD_MLOOPCOL:
-      return 3;
-    case CD_PROP_STRING:
-      return 6;
-#endif
-    default:
-      /* Only accept "generic" custom data types used by the attribute system. */
-      BLI_assert(false);
-      return 0;
-  }
-}
-
-CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types)
-{
-  int highest_complexity = INT_MIN;
-  CustomDataType most_complex_type = CD_PROP_COLOR;
-
-  for (const CustomDataType data_type : data_types) {
-    const int complexity = attribute_data_type_complexity(data_type);
-    if (complexity > highest_complexity) {
-      highest_complexity = complexity;
-      most_complex_type = data_type;
-    }
-  }
-
-  return most_complex_type;
-}
-
-/**
- * \note Generally the order should mirror the order of the domains
- * established in each component's ComponentAttributeProviders.
- */
-static int attribute_domain_priority(const AttributeDomain domain)
-{
-  switch (domain) {
-#if 0
-    case ATTR_DOMAIN_CURVE:
-      return 0;
-#endif
-    case ATTR_DOMAIN_POLYGON:
-      return 1;
-    case ATTR_DOMAIN_EDGE:
-      return 2;
-    case ATTR_DOMAIN_POINT:
-      return 3;
-    case ATTR_DOMAIN_CORNER:
-      return 4;
-    default:
-      /* Domain not supported in nodes yet. */
-      BLI_assert(false);
-      return 0;
-  }
-}
-
-/**
- * Domains with a higher "information density" have a higher priority, in order
- * to choose a domain that will not lose data through domain conversion.
- */
-AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains)
-{
-  int highest_priority = INT_MIN;
-  AttributeDomain highest_priority_domain = ATTR_DOMAIN_CORNER;
-
-  for (const AttributeDomain domain : domains) {
-    const int priority = attribute_domain_priority(domain);
-    if (priority > highest_priority) {
-      highest_priority = priority;
-      highest_priority_domain = domain;
-    }
-  }
-
-  return highest_priority_domain;
-}
-
 }  // namespace blender::nodes
 
 bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index 13a58be86f6..687763b4728 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -44,9 +44,6 @@ void update_attribute_input_socket_availabilities(bNode &node,
                                                   const GeometryNodeAttributeInputMode mode,
                                                   const bool name_is_available = true);
 
-CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType>);
-AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains);
-
 Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
                                                   const AttributeDomain domain);
 
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
index a6cd0dd7779..350935c75d1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc
@@ -230,7 +230,7 @@ static CustomDataType get_data_type(GeometryComponent &component,
   if (operation_tests_equality(node_storage)) {
     /* Convert the input attributes to the same data type for the equality tests. Use the higher
      * complexity attribute type, otherwise information necessary to the comparison may be lost. */
-    return attribute_data_type_highest_complexity({
+    return bke::attribute_data_type_highest_complexity({
         params.get_input_attribute_data_type("A", component, CD_PROP_FLOAT),
         params.get_input_attribute_data_type("B", component, CD_PROP_FLOAT),
     });
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
index e515f253a46..34503b8525e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
@@ -148,7 +148,7 @@ static void attribute_mix_calc(GeometryComponent &component, const GeoNodeExecPa
   /* Use the highest complexity data type among the inputs and outputs, that way the node will
    * never "remove information". Use CD_PROP_BOOL as the lowest complexity data type, but in any
    * real situation it won't be returned. */
-  const CustomDataType result_type = attribute_data_type_highest_complexity({
+  const CustomDataType result_type = bke::attribute_data_type_highest_complexity({
       params.get_input_attribute_data_type("A", component, CD_PROP_BOOL),
       params.get_input_attribute_data_type("B", component, CD_PROP_BOOL),
       params.get_input_attribute_data_type("Result", component, CD_PROP_BOOL),
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc
index 2e02ad9836d..970cf71f8fc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_s

@@ Diff output truncated at 10240 characters. @@



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