[Bf-blender-cvs] [bf53622eefe] sculpt-dev: Merge branch 'master' into sculpt-dev
Pablo Dobarro
noreply at git.blender.org
Fri Feb 12 18:47:51 CET 2021
Commit: bf53622eefe1f6a9dfcd0a934b312c313aaa71ca
Author: Pablo Dobarro
Date: Fri Feb 12 17:57:50 2021 +0100
Branches: sculpt-dev
https://developer.blender.org/rBbf53622eefe1f6a9dfcd0a934b312c313aaa71ca
Merge branch 'master' into sculpt-dev
===================================================================
===================================================================
diff --cc source/blender/editors/sculpt_paint/paint_mask.c
index 0915a0ab0ee,26e2bcc42cf..3b726b52c97
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@@ -1101,17 -1070,9 +1101,20 @@@ static void sculpt_gesture_trim_calcula
/* When using normal orientation, if the stroke started over the mesh, position the mid point
* at 0 distance from the shape plane. This positions the trimming shape half inside of the
* surface. */
+ if (SCULPT_GESTURE_TRIM_LOCATION_DEPTH_VOLUME) {
+ mid_point_depth = ss->gesture_initial_hit ?
+ dist_signed_to_plane_v3(world_space_gesture_initial_location,
+ shape_plane) :
+ (trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
+ }
+ else {
+ mid_point_depth = ss->gesture_initial_hit ?
+ 0.0f :
+ (trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
+ }
+ mid_point_depth = ss->gesture_initial_hit ?
+ 0.0f :
+ (trim_operation->depth_back + trim_operation->depth_front) * 0.5f;
}
const float depth_radius = ss->cursor_radius;
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