[Bf-blender-cvs] [fc0497abf87] pygpu_extensions: Rename documentation 'width, height' to 'sizex, sizey'

Germano Cavalcante noreply at git.blender.org
Fri Feb 12 16:17:21 CET 2021


Commit: fc0497abf87e6ad286d3302a6edaad6b6552fdcb
Author: Germano Cavalcante
Date:   Thu Feb 11 16:53:16 2021 -0300
Branches: pygpu_extensions
https://developer.blender.org/rBfc0497abf87e6ad286d3302a6edaad6b6552fdcb

Rename documentation 'width, height' to 'sizex, sizey'

===================================================================

M	source/blender/python/gpu/gpu_py_state.c

===================================================================

diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c
index 03099d810b9..5193e92134a 100644
--- a/source/blender/python/gpu/gpu_py_state.c
+++ b/source/blender/python/gpu/gpu_py_state.c
@@ -179,22 +179,22 @@ static PyObject *py_state_depth_mask_get(PyObject *UNUSED(self))
 }
 
 PyDoc_STRVAR(py_state_viewport_set_doc,
-             ".. function:: viewport_set(x, y, width, height)\n"
+             ".. function:: viewport_set(x, y, xsize, ysize)\n"
              "\n"
              "   Specifies the viewport of the active framebuffer.\n"
-             "   Note: The viewport of state is not saved upon framebuffer rebind.\n"
+             "   Note: The viewport state is not saved upon framebuffer rebind.\n"
              "\n"
              "   :param x, y: lower left corner of the viewport_set rectangle, in pixels.\n"
              "   :param width, height: width and height of the viewport_set.\n"
-             "   :type x, y, width, height: `int`\n");
+             "   :type x, y, xsize, ysize: `int`\n");
 static PyObject *py_state_viewport_set(PyObject *UNUSED(self), PyObject *args)
 {
-  int x, y, width, height;
-  if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &width, &height)) {
+  int x, y, xsize, ysize;
+  if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &xsize, &ysize)) {
     return NULL;
   }
 
-  GPU_viewport(x, y, width, height);
+  GPU_viewport(x, y, xsize, ysize);
   Py_RETURN_NONE;
 }



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