[Bf-blender-cvs] [fae30570842] master: Cleanup: remove unused panel SEQUENCER_PT_sound

Campbell Barton noreply at git.blender.org
Fri Feb 12 06:36:47 CET 2021


Commit: fae3057084215571978362d5b72d89e874c58b51
Author: Campbell Barton
Date:   Fri Feb 12 15:18:44 2021 +1100
Branches: master
https://developer.blender.org/rBfae3057084215571978362d5b72d89e874c58b51

Cleanup: remove unused panel SEQUENCER_PT_sound

These have since been moved to SEQUENCER_PT_source.

===================================================================

M	release/scripts/startup/bl_ui/space_sequencer.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 79f88b1b67d..0aff07abf38 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -1409,52 +1409,6 @@ class SEQUENCER_PT_source(SequencerButtonsPanel, Panel):
                 split.label(text="None")
 
 
-class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
-    bl_label = "Sound"
-    bl_parent_id = ""
-    bl_category = "Strip"
-
-    @classmethod
-    def poll(cls, context):
-        if not cls.has_sequencer(context):
-            return False
-
-        strip = act_strip(context)
-        if not strip:
-            return False
-
-        return (strip.type == 'SOUND')
-
-    def draw(self, context):
-        layout = self.layout
-        layout.use_property_split = True
-
-        strip = act_strip(context)
-        sound = strip.sound
-
-        layout.active = not strip.mute
-
-        layout.template_ID(strip, "sound", open="sound.open")
-        if sound is not None:
-            layout.prop(sound, "filepath", text="")
-
-            layout.use_property_split = True
-            layout.use_property_decorate = False
-
-            layout.alignment = 'RIGHT'
-            sub = layout.column(align=True)
-            split = sub.split(factor=0.5, align=True)
-            split.alignment = 'RIGHT'
-            if sound.packed_file:
-                split.label(text="Unpack")
-                split.operator("sound.unpack", icon='PACKAGE', text="")
-            else:
-                split.label(text="Pack")
-                split.operator("sound.pack", icon='UGLYPACKAGE', text="")
-
-            layout.prop(sound, "use_memory_cache")
-
-
 class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
     bl_label = "Scene"
     bl_category = "Strip"



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