[Bf-blender-cvs] [ed817d62bd0] master: Cleanup: Python GPU: Use consistent prefixes for local API

Germano Cavalcante noreply at git.blender.org
Thu Feb 11 20:13:23 CET 2021


Commit: ed817d62bd087686112fe4428ad47bd237dbef46
Author: Germano Cavalcante
Date:   Thu Feb 11 13:53:20 2021 -0300
Branches: master
https://developer.blender.org/rBed817d62bd087686112fe4428ad47bd237dbef46

Cleanup: Python GPU: Use consistent prefixes for local API

It was not following the own documentation at the top code that mentions
that for local API the prefix is "bpygpu_".

===================================================================

M	source/blender/python/gpu/gpu_py_api.c
M	source/blender/python/gpu/gpu_py_matrix.c
M	source/blender/python/gpu/gpu_py_matrix.h
M	source/blender/python/gpu/gpu_py_select.c
M	source/blender/python/gpu/gpu_py_select.h
M	source/blender/python/gpu/gpu_py_shader.c
M	source/blender/python/gpu/gpu_py_shader.h
M	source/blender/python/gpu/gpu_py_types.c
M	source/blender/python/gpu/gpu_py_types.h

===================================================================

diff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c
index 33130291162..954118ffa5f 100644
--- a/source/blender/python/gpu/gpu_py_api.c
+++ b/source/blender/python/gpu/gpu_py_api.c
@@ -122,16 +122,16 @@ PyObject *BPyInit_gpu(void)
 
   mod = PyModule_Create(&GPU_module_def);
 
-  PyModule_AddObject(mod, "types", (submodule = BPyInit_gpu_types()));
+  PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
   PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
 
-  PyModule_AddObject(mod, "matrix", (submodule = BPyInit_gpu_matrix()));
+  PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
   PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
 
-  PyModule_AddObject(mod, "select", (submodule = BPyInit_gpu_select()));
+  PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
   PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
 
-  PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader()));
+  PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
   PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
 
   return mod;
diff --git a/source/blender/python/gpu/gpu_py_matrix.c b/source/blender/python/gpu/gpu_py_matrix.c
index a479f270770..05e0a416b94 100644
--- a/source/blender/python/gpu/gpu_py_matrix.c
+++ b/source/blender/python/gpu/gpu_py_matrix.c
@@ -537,18 +537,18 @@ static struct PyMethodDef py_matrix_methods[] = {
 };
 
 PyDoc_STRVAR(py_matrix_doc, "This module provides access to the matrix stack.");
-static PyModuleDef BPyGPU_matrix_module_def = {
+static PyModuleDef py_matrix_module_def = {
     PyModuleDef_HEAD_INIT,
     .m_name = "gpu.matrix",
     .m_doc = py_matrix_doc,
     .m_methods = py_matrix_methods,
 };
 
-PyObject *BPyInit_gpu_matrix(void)
+PyObject *bpygpu_matrix_init(void)
 {
   PyObject *submodule;
 
-  submodule = PyModule_Create(&BPyGPU_matrix_module_def);
+  submodule = PyModule_Create(&py_matrix_module_def);
 
   if (PyType_Ready(&BPyGPU_matrix_stack_context_Type) < 0) {
     return NULL;
diff --git a/source/blender/python/gpu/gpu_py_matrix.h b/source/blender/python/gpu/gpu_py_matrix.h
index 38a7f398b30..6af687f60ed 100644
--- a/source/blender/python/gpu/gpu_py_matrix.h
+++ b/source/blender/python/gpu/gpu_py_matrix.h
@@ -20,4 +20,4 @@
 
 #pragma once
 
-PyObject *BPyInit_gpu_matrix(void);
+PyObject *bpygpu_matrix_init(void);
diff --git a/source/blender/python/gpu/gpu_py_select.c b/source/blender/python/gpu/gpu_py_select.c
index 4fa9d5ebc7a..e92ef9f7504 100644
--- a/source/blender/python/gpu/gpu_py_select.c
+++ b/source/blender/python/gpu/gpu_py_select.c
@@ -69,18 +69,18 @@ static struct PyMethodDef py_select_methods[] = {
 };
 
 PyDoc_STRVAR(py_select_doc, "This module provides access to selection.");
-static PyModuleDef BPyGPU_select_module_def = {
+static PyModuleDef py_select_module_def = {
     PyModuleDef_HEAD_INIT,
     .m_name = "gpu.select",
     .m_doc = py_select_doc,
     .m_methods = py_select_methods,
 };
 
-PyObject *BPyInit_gpu_select(void)
+PyObject *bpygpu_select_init(void)
 {
   PyObject *submodule;
 
-  submodule = PyModule_Create(&BPyGPU_select_module_def);
+  submodule = PyModule_Create(&py_select_module_def);
 
   return submodule;
 }
diff --git a/source/blender/python/gpu/gpu_py_select.h b/source/blender/python/gpu/gpu_py_select.h
index 857cd7bb7f8..12152c82909 100644
--- a/source/blender/python/gpu/gpu_py_select.h
+++ b/source/blender/python/gpu/gpu_py_select.h
@@ -20,4 +20,4 @@
 
 #pragma once
 
-PyObject *BPyInit_gpu_select(void);
+PyObject *bpygpu_select_init(void);
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index b2603c75c3f..e5ffbd5e9e3 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -736,7 +736,7 @@ PyDoc_STRVAR(py_shader_module_doc,
              "3D_SMOOTH_COLOR\n"
              "   :Attributes: vec3 pos, vec4 color\n"
              "   :Uniforms: none\n");
-static PyModuleDef BPyGPU_shader_module_def = {
+static PyModuleDef py_shader_module_def = {
     PyModuleDef_HEAD_INIT,
     .m_name = "gpu.shader",
     .m_doc = py_shader_module_doc,
@@ -760,11 +760,11 @@ PyObject *BPyGPUShader_CreatePyObject(GPUShader *shader, bool is_builtin)
   return (PyObject *)self;
 }
 
-PyObject *BPyInit_gpu_shader(void)
+PyObject *bpygpu_shader_init(void)
 {
   PyObject *submodule;
 
-  submodule = PyModule_Create(&BPyGPU_shader_module_def);
+  submodule = PyModule_Create(&py_shader_module_def);
 
   return submodule;
 }
diff --git a/source/blender/python/gpu/gpu_py_shader.h b/source/blender/python/gpu/gpu_py_shader.h
index ee26c26acd4..745b9351649 100644
--- a/source/blender/python/gpu/gpu_py_shader.h
+++ b/source/blender/python/gpu/gpu_py_shader.h
@@ -30,4 +30,4 @@ typedef struct BPyGPUShader {
 } BPyGPUShader;
 
 PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
-PyObject *BPyInit_gpu_shader(void);
+PyObject *bpygpu_shader_init(void);
diff --git a/source/blender/python/gpu/gpu_py_types.c b/source/blender/python/gpu/gpu_py_types.c
index 165af47b4b8..d70c5ba4966 100644
--- a/source/blender/python/gpu/gpu_py_types.c
+++ b/source/blender/python/gpu/gpu_py_types.c
@@ -32,16 +32,16 @@
 /** \name GPU Types Module
  * \{ */
 
-static struct PyModuleDef BPyGPU_types_module_def = {
+static struct PyModuleDef py_types_module_def = {
     PyModuleDef_HEAD_INIT,
     .m_name = "gpu.types",
 };
 
-PyObject *BPyInit_gpu_types(void)
+PyObject *bpygpu_types_init(void)
 {
   PyObject *submodule;
 
-  submodule = PyModule_Create(&BPyGPU_types_module_def);
+  submodule = PyModule_Create(&py_types_module_def);
 
   if (PyType_Ready(&BPyGPUVertFormat_Type) < 0) {
     return NULL;
diff --git a/source/blender/python/gpu/gpu_py_types.h b/source/blender/python/gpu/gpu_py_types.h
index 56f73b8a504..cf8d6d694e6 100644
--- a/source/blender/python/gpu/gpu_py_types.h
+++ b/source/blender/python/gpu/gpu_py_types.h
@@ -27,4 +27,4 @@
 #include "gpu_py_vertex_buffer.h"
 #include "gpu_py_vertex_format.h"
 
-PyObject *BPyInit_gpu_types(void);
+PyObject *bpygpu_types_init(void);



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