[Bf-blender-cvs] [51c931ebb59] sculpt-dev: Fix depth PBVH raycast with grids

Pablo Dobarro noreply at git.blender.org
Thu Feb 11 18:48:42 CET 2021


Commit: 51c931ebb59018801e10b6d2ccb91f317148ccc4
Author: Pablo Dobarro
Date:   Thu Feb 11 18:48:14 2021 +0100
Branches: sculpt-dev
https://developer.blender.org/rB51c931ebb59018801e10b6d2ccb91f317148ccc4

Fix depth PBVH raycast with grids

===================================================================

M	source/blender/blenkernel/intern/pbvh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index c04e0008ed5..60b7f1f81b9 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -2311,7 +2311,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
           co[3] = CCG_grid_elem_co(gridkey, grid, x, y + 1);
         }
 
-        if (ray_face_intersection_depth_quad(ray_start,
+        if (!ray_face_intersection_depth_quad(ray_start,
                                              isect_precalc,
                                              co[0],
                                              co[1],



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