[Bf-blender-cvs] [17e1e2bfd8d] master: Cleanup: correct spelling in comments

Campbell Barton noreply at git.blender.org
Fri Feb 5 06:26:52 CET 2021


Commit: 17e1e2bfd8dfbd6f6fc42cc305e93393342020f7
Author: Campbell Barton
Date:   Fri Feb 5 16:23:34 2021 +1100
Branches: master
https://developer.blender.org/rB17e1e2bfd8dfbd6f6fc42cc305e93393342020f7

Cleanup: correct spelling in comments

===================================================================

M	intern/cycles/app/cycles_cubin_cc.cpp
M	intern/cycles/blender/blender_particles.cpp
M	intern/cycles/blender/blender_session.h
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/bvh/bvh_build.cpp
M	intern/cycles/device/cuda/device_cuda_impl.cpp
M	intern/cycles/device/device_multi.cpp
M	intern/cycles/device/device_network.h
M	intern/cycles/device/opencl/device_opencl.h
M	intern/cycles/device/opencl/device_opencl_impl.cpp
M	intern/cycles/kernel/bvh/bvh_types.h
M	intern/cycles/kernel/closure/bsdf_microfacet.h
M	intern/cycles/kernel/filter/filter_transform_gpu.h
M	intern/cycles/kernel/filter/filter_transform_sse.h
M	intern/cycles/kernel/geom/geom_object.h
M	intern/cycles/kernel/kernel_bake.h
M	intern/cycles/kernel/kernel_film.h
M	intern/cycles/kernel/kernel_jitter.h
M	intern/cycles/kernel/kernel_path_branched.h
M	intern/cycles/kernel/kernel_random.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/osl/osl_services.cpp
M	intern/cycles/kernel/osl/osl_shader.cpp
M	intern/cycles/kernel/shaders/node_image_texture.osl
M	intern/cycles/kernel/split/kernel_branched.h
M	intern/cycles/kernel/split/kernel_do_volume.h
M	intern/cycles/kernel/split/kernel_enqueue_inactive.h
M	intern/cycles/kernel/split/kernel_shader_setup.h
M	intern/cycles/kernel/svm/svm_hsv.h
M	intern/cycles/kernel/svm/svm_image.h
M	intern/cycles/kernel/svm/svm_noise.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/render/alembic.cpp
M	intern/cycles/render/alembic.h
M	intern/cycles/render/buffers.cpp
M	intern/cycles/render/camera.cpp
M	intern/cycles/render/colorspace.cpp
M	intern/cycles/render/denoising.cpp
M	intern/cycles/render/geometry.cpp
M	intern/cycles/render/graph.cpp
M	intern/cycles/render/image.cpp
M	intern/cycles/render/light.cpp
M	intern/cycles/render/merge.cpp
M	intern/cycles/render/nodes.h
M	intern/cycles/render/osl.cpp
M	intern/cycles/render/scene.h
M	intern/cycles/subd/subd_split.cpp
M	intern/cycles/subd/subd_split.h
M	intern/cycles/util/util_math.h
M	intern/cycles/util/util_math_fast.h
M	intern/cycles/util/util_math_matrix.h
M	intern/cycles/util/util_md5.h
M	intern/cycles/util/util_stack_allocator.h
M	intern/cycles/util/util_string.h
M	intern/ghost/GHOST_Types.h
M	intern/ghost/intern/GHOST_Context.h
M	intern/ghost/intern/GHOST_ContextCGL.h
M	intern/ghost/intern/GHOST_ContextD3D.h
M	intern/ghost/intern/GHOST_Debug.h
M	intern/ghost/intern/GHOST_DropTargetX11.cpp
M	intern/ghost/intern/GHOST_DropTargetX11.h
M	intern/ghost/intern/GHOST_ImeWin32.h
M	intern/ghost/intern/GHOST_SystemPathsWin32.cpp
M	intern/ghost/intern/GHOST_SystemWin32.cpp
M	intern/ghost/intern/GHOST_SystemX11.cpp
M	intern/ghost/intern/GHOST_SystemX11.h
M	intern/ghost/intern/GHOST_Window.h
M	intern/ghost/intern/GHOST_WindowWin32.cpp
M	intern/ghost/intern/GHOST_WindowWin32.h
M	intern/ghost/intern/GHOST_WindowX11.cpp
M	intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
M	intern/ghost/intern/GHOST_XrSession.cpp
M	intern/iksolver/intern/IK_QJacobian.cpp
M	intern/libmv/libmv/numeric/numeric.h
M	intern/mikktspace/mikktspace.c
M	source/blender/blenkernel/BKE_global.h
M	source/blender/blenkernel/BKE_gpencil_modifier.h
M	source/blender/blenkernel/BKE_keyconfig.h
M	source/blender/blenkernel/BKE_lib_id.h
M	source/blender/blenkernel/BKE_modifier.h
M	source/blender/blenkernel/BKE_paint.h
M	source/blender/blenkernel/BKE_shader_fx.h
M	source/blender/blenkernel/BKE_softbody.h
M	source/blender/blenkernel/intern/armature_update.c
M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenkernel/intern/multires_unsubdivide.c
M	source/blender/blenkernel/tracking_private.h
M	source/blender/blenlib/BLI_fileops.h
M	source/blender/blenlib/BLI_math_rotation.h
M	source/blender/blenlib/BLI_mesh_intersect.hh
M	source/blender/blenlib/BLI_sys_types.h
M	source/blender/blenlib/BLI_system.h
M	source/blender/blenlib/BLI_voronoi_2d.h
M	source/blender/blenlib/BLI_winstuff.h
M	source/blender/blenlib/intern/BLI_filelist.c
M	source/blender/blenlib/intern/BLI_kdopbvh.c
M	source/blender/blenlib/intern/array_store.c
M	source/blender/blenlib/intern/boxpack_2d.c
M	source/blender/blenlib/intern/delaunay_2d.cc
M	source/blender/blenlib/intern/freetypefont.c
M	source/blender/blenlib/intern/gsqueue.c
M	source/blender/blenlib/intern/jitter_2d.c
M	source/blender/blenlib/intern/kdtree_impl.h
M	source/blender/blenlib/intern/math_base_inline.c
M	source/blender/blenlib/intern/math_color_inline.c
M	source/blender/blenlib/intern/math_geom.c
M	source/blender/blenlib/intern/math_rotation.c
M	source/blender/blenlib/intern/math_vec.cc
M	source/blender/blenlib/intern/mesh_intersect.cc
M	source/blender/blenlib/intern/path_util.c
M	source/blender/blenlib/intern/polyfill_2d.c
M	source/blender/blenlib/intern/scanfill.c
M	source/blender/blenlib/intern/scanfill_utils.c
M	source/blender/blenlib/intern/storage.c
M	source/blender/blenlib/intern/string_utf8.c
M	source/blender/blenlib/intern/system.c
M	source/blender/blenlib/intern/threads.cc
M	source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
M	source/blender/blenlib/tests/BLI_polyfill_2d_test.cc
M	source/blender/blenloader/intern/blend_validate.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/blenloader/intern/versioning_260.c
M	source/blender/blenloader/intern/versioning_270.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/blenloader/intern/versioning_290.c
M	source/blender/blenloader/intern/versioning_cycles.c
M	source/blender/blentranslation/intern/blt_lang.c
M	source/blender/bmesh/intern/bmesh_core.c
M	source/blender/bmesh/intern/bmesh_edgeloop.c
M	source/blender/bmesh/intern/bmesh_error.h
M	source/blender/bmesh/intern/bmesh_iterators.c
M	source/blender/bmesh/intern/bmesh_opdefines.c
M	source/blender/bmesh/intern/bmesh_operators.h
M	source/blender/bmesh/intern/bmesh_polygon_edgenet.c
M	source/blender/bmesh/intern/bmesh_structure.c
M	source/blender/bmesh/intern/bmesh_walkers.h
M	source/blender/bmesh/operators/bmo_dissolve.c
M	source/blender/bmesh/operators/bmo_dupe.c
M	source/blender/bmesh/operators/bmo_inset.c
M	source/blender/bmesh/operators/bmo_join_triangles.c
M	source/blender/bmesh/operators/bmo_normals.c
M	source/blender/bmesh/operators/bmo_primitive.c
M	source/blender/bmesh/operators/bmo_subdivide.c
M	source/blender/bmesh/tools/bmesh_bevel.c
M	source/blender/bmesh/tools/bmesh_decimate_collapse.c
M	source/blender/bmesh/tools/bmesh_decimate_dissolve.c
M	source/blender/bmesh/tools/bmesh_edgenet.c
M	source/blender/bmesh/tools/bmesh_intersect.c
M	source/blender/compositor/COM_compositor.h
M	source/blender/compositor/nodes/COM_KeyingNode.cpp
M	source/blender/compositor/operations/COM_ChromaMatteOperation.cpp
M	source/blender/compositor/operations/COM_CryptomatteOperation.cpp
M	source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp
M	source/blender/compositor/operations/COM_GaussianAlphaYBlurOperation.cpp
M	source/blender/compositor/operations/COM_MixOperation.cpp
M	source/blender/compositor/operations/COM_VectorBlurOperation.cpp
M	source/blender/draw/engines/eevee/eevee_data.c
M	source/blender/draw/engines/eevee/eevee_effects.c
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_lightcache.c
M	source/blender/draw/engines/eevee/eevee_lightprobes.c
M	source/blender/draw/engines/eevee/eevee_lookdev.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_occlusion.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/eevee/eevee_render.c
M	source/blender/draw/engines/eevee/eevee_sampling.c
M	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
M	source/blender/draw/engines/eevee/eevee_shaders.c
M	source/blender/draw/engines/eevee/eevee_shadows.c
M	source/blender/draw/engines/eevee/eevee_shadows_cascade.c
M	source/blender/draw/engines/eevee/eevee_shadows_cube.c
M	source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
M	source/blender/draw/engines/external/external_engine.c
M	source/blender/draw/engines/gpencil/gpencil_cache_utils.c
M	source/blender/draw/engines/gpencil/gpencil_engine.c
M	source/blender/draw/engines/gpencil/gpencil_engine.h
M	source/blender/draw/engines/gpencil/gpencil_render.c
M	source/blender/draw/engines/gpencil/gpencil_shader_fx.c
M	source/blender/draw/engines/overlay/overlay_antialiasing.c
M	source/blender/draw/engines/overlay/overlay_armature.c
M	source/blender/draw/engines/overlay/overlay_edit_mesh.c
M	source/blender/draw/engines/overlay/overlay_extra.c
M	source/blender/draw/engines/overlay/overlay_metaball.c
M	source/blender/draw/engines/overlay/overlay_particle.c
M	source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
M	source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
M	source/blender/draw/engines/workbench/workbench_effect_dof.c
M	source/blender/draw/engines/workbench/workbench_materials.c
M	source/blender/draw/engines/workbench/workbench_private.h
M	source/blender/draw/engines/workbench/workbench_shadow.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_cache.c
M	source/blender/draw/intern/draw_cache.h
M	source/blender/draw/intern/draw_cache_impl_displist.c
M	source/blender/draw/intern/draw_cache_impl_hair.c
M	source/blender/draw/intern/draw_cache_impl_mesh.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_hair.c
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/draw/intern/draw_manager_texture.c
M	source/blender/editors/animation/anim_channels_defines.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/anim_motion_paths.c
M	source/blender/editors/animation/keyframing.c
M	source/blender/editors/armature/armature_utils.c
M	source/blender/editors/armature/meshlaplacian.c
M	source/blender/editors/armature/pose_edit.c
M	source/blender/editors/armature/pose_group.c
M	source/blender/editors/armature/pose_lib.c
M	source/blender/editors/armature/pose_slide.c
M	source/blender/editors/armature/pose_transform.c
M	source/blender/editors/armature/pose_utils.c
M	source/blender/editors/include/UI_resources.h
M	source/blender/editors/interface/interface.c
M	source/blender/editors/interface/interface_context_menu.c
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/interface/interface_eyedropper_depth.c
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/interface/interface_intern.h
M	source/blender/editors/interface/interface_layout.c
M	source/blender/editors/interface/interface_ops.c
M	source/blender/editors/interface/interface_panel.c
M	source/blender/editors/interface/interface_region_menu_pie.c
M	source/blender/editors/interface/interface_region_popup.c
M	source/blender/editors/interface/interface_region_search.c
M	source/blender/editors/interface/interface_templates.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/interface/view2d_ops.c
M	source/blender/editors/mesh/editmesh_bevel.c
M	source/blender/editors/mesh/editmesh_knife.c
M	source/blender/editors/mesh/editmesh_mask_extract.c
M	source/blender/editors/mesh/editmesh_select.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/mesh/editmesh_undo.c
M	source/blender/editors/mesh/meshtools.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_bake_api.c
M	source/blender/editors/object/object_data_transfer.c
M	source/blender/editors/object/object_modifier.c
M	source/blender/editors/object/object_remesh.c
M	source/blender/editors/object/object_select.c
M	source/blender/editors/object/object_warp.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/render/render_internal.c
M	source/blender/editors/render/render_preview.c
M	source/blender/editors/screen/screen_draw.c
M	source/blender/editors/screen/screen_edit.c
M	source/blender/editors/screen/screen_intern.h
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
M	source/blender/editors/sculpt_paint/sculpt.c
M	source/blender/editors/sculpt_paint/sculpt_face_set.c
M	source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
M	source/blender/editors/sculpt_paint/sculpt_intern.h
M	source/blender/editors/sculpt_paint/sculpt_pose.c
M	source/blender/editors/sound/sound_ops.c
M	source/blender/editors/space_action/action_edit.c
M	source/blender/editors/space_api/spacetypes.c
M	source/blender/editors/space_console/console_ops.c
M	source/blender/editors/space_console/space_console.c
M	source/blender/editors/space_file/file_draw.c
M	source/blender/editors/space_file/filesel.c
M	source/blender/editors/space_graph/graph_edit.c
M	source/blender/editors/space_graph/graph_slider_ops.c
M	source/blender/editors/space_image/image_draw.c
M	source/blender/editors/space_image/image_ops.c
M	source/blender/editors/space_info/info_draw.c
M	source/blender/editors/space_info/space_info.c
M	source/blender/editors/space_nla/nla_edit.c
M	source/blender/editors/space_node/drawnode.c
M	source/blender/editors/space_node/node_draw.c
M	source/blender/editors/space_node/node_edit.c
M	source/blender/editors/space_node/node_group.c
M	source/blender/editors/space_node/node_relationships.c
M	source/blender/editors/space_outliner/outliner_dragdrop.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_sync.c
M	source/blender/editors/space_outliner/outliner_tools.c
M	source/blender/editors/space_outliner/outliner_utils.c
M	source/blender/editors/space_sequencer/space_sequencer.c
M	source/blender/editors/space_text/text_draw.c
M	source/blender/editors/space_text/text_format.c
M	source/blender/editors/space_text/text_ops.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_fly.c
M	source/blender/editors/space_view3d/view3d_select.c
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/editors/space_view3d/view3d_walk.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_convert.c
M	source/blender/editors/transform/transform_convert_armature.c
M	source/blender/editors/transform/transform_convert_curve.c
M	source/blender/editors/transform/transform_convert_nla.c
M	source/blender/editors/transform/transform_convert_tracking.c
M	source/blender/editors/transform/transform_data.h
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_gizmo_3d.c
M	source/blender/editors/transform/transform_input.c
M	source/blender/editors/transform/transform_mode.c
M	source/blender/editors/transform/transform_mode_edge_seq_slide.c
M	source/blender/editors/transform/transform_mode_edge_slide.c
M	source/blender/editors/transform/transform_mode_resize.c
M	source/blender/editors/transform/transform_mode_shrink_fatten.c
M	source/blender/editors/transform/transform_ops.c
M	source/blender/editors/transform/transform_snap.c
M	source/blender/editors/transform/transform_snap_object.c
M	source/blender/editors/util/ed_transverts.c
M	source/blender/editors/util/numinput.c
M	source/blender/editors/uvedit/uvedit_parametrizer.c
M	source/blender/editors/uvedit/uvedit_smart_stitch.c
M	source/blender/freestyle/intern/application/Controller.cpp
M	source/blender/gpu/GPU_batch.h
M	source/blender/gpu/GPU_framebuffer.h
M	source/blender/gpu/GPU_index_buffer.h
M	source/blender/gpu/GPU_shader.h
M	source/blender/gpu/GPU_state.h
M	source/blender/gpu/GPU_texture.h
M	source/blender/gpu/GPU_vertex_buffer.h
M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_context_private.hh
M	source/blender/gpu/intern/gpu_drawlist_private.hh
M	source/blender/gpu/intern/gpu_framebuffer.cc
M	source/blender/gpu/intern/gpu_framebuffer_private.hh
M	source/blender/gpu/intern/gpu_immediate_private.hh
M	source/blender/gpu/intern/gpu_index_buffer_private.hh
M	source/blender/gpu/intern/gpu_node_graph.c
M	source/blender/gpu/intern/gpu_select_pick.c
M	source/blender/gpu/intern/gpu_shader.cc
M	source/blender/gpu/intern/gpu_shader_interface.hh
M	source/blender/gpu/intern/gpu_shader_private.hh
M	source/blender/gpu/intern/gpu_state_private.hh
M	source/blender/gpu/intern/gpu_texture_private.hh
M	source/blender/gpu/intern/gpu_uniform_buffer_private.hh
M	source/blender/gpu/intern/gpu_vertex_buffer_private.hh
M	source/blender/gpu/intern/gpu_vertex_format.cc
M	source/blender/gpu/intern/gpu_viewport.c
M	source/blender/gpu/opengl/gl_backend.cc
M	source/blender/gpu/opengl/gl_batch.hh
M	source/blender/gpu/opengl/gl_context.cc
M	source/blender/gpu/opengl/gl_context.hh
M	source/blender/gpu/opengl/gl_debug.cc
M	source/blender/gpu/opengl/gl_framebuffer.hh
M	source/blender/gpu/opengl/gl_primitive.hh
M	source/blender/gpu/opengl/gl_shader_interface.cc
M	source/blender/gpu/opengl/gl_state.hh
M	source/blender/gpu/opengl/gl_texture.cc
M	source/blender/imbuf/IMB_metadata.h
M	source/blender/imbuf/intern/allocimbuf.c
M	source/blender/imbuf/intern/dds/ColorBlock.cpp
M	source/blender/imbuf/intern/imageprocess.c
M	source/blender/imbuf/intern/jp2.c
M	source/blender/imbuf/intern/openexr/openexr_api.cpp
M	source/blender/imbuf/intern/targa.c
M	source/blender/imbuf/intern/thumbs.c
M	source/blender/imbuf/intern/tiff.c
M	source/blender/io/alembic/exporter/abc_writer_mesh.h
M	source/blender/io/alembic/exporter/abc_writer_transform.cc
M	source/blender/io/alembic/intern/abc_reader_mesh.cc
M	source/blender/io/collada/AnimationImporter.cpp
M	source/blender/io/collada/ArmatureExporter.cpp
M	source/blender/io/collada/ArmatureImporter.cpp
M	source/blender/io/collada/BCAnimationCurve.h
M	source/blender/io/collada/BCAnimationSampler.cpp
M	source/blender/io/collada/DocumentImporter.cpp
M	source/blender/io/collada/DocumentImporter.h
M	source/blender/io/collada/MeshImporter.cpp
M	source/blender/io/common/intern/abstract_hierarchy_iterator.cc
M	source/blender/makesrna/intern/rna_access.c
M	source/blender/makesrna/intern/rna_animviz.c
M	source/blender/makesrna/intern/rna_brush.c
M	source/blender/makesrna/intern/rna_constraint.c
M	source/blender/makesrna/intern/rna_define.c
M	source/blender/makesrna/intern/rna_depsgraph.c
M	source/blender/makesrna/intern/rna_dynamicpaint.c
M	source/blender/makesrna/intern/rna_fluid.c
M	source/blender/makesrna/intern/rna_lattice.c
M	source/blender/makesrna/intern/rna_modifier.c
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/makesrna/intern/rna_sculpt_paint.c
M	source/blender/makesrna/intern/rna_space.c
M	source/blender/makesrna/intern/rna_ui.c
M	source/blender/makesrna/intern/rna_userdef.c
M	source/blender/makesrna/intern/rna_vfont.c
M	source/blender/makesrna/intern/rna_wm_api.c
M	source/blender/makesrna/intern/rna_wm_gizmo.c
M	source/blender/modifiers/intern/MOD_array.c
M	source/blender/modifiers/intern/MOD_collision.c
M	source/blender/modifiers/intern/MOD_correctivesmooth.c
M	source/blender/modifiers/intern/MOD_nodes.cc
M	source/blender/modifiers/intern/MOD_screw.c
M	source/blender/modifiers/intern/MOD_simpledeform.c
M	source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
M	source/blender/modifiers/intern/MOD_surfacedeform.c
M	source/blender/python/intern/bpy_app_handlers.c
M	source/blender/python/intern/bpy_interface_atexit.c
M	source/blender/python/intern/bpy_rna.c
M	source/blender/render/RE_multires_bake.h
M	source/blender/render/RE_pipeline.h
M	source/blender/render/intern/initrender.c
M	source/blender/render/intern/pipeline.c
M	source/blender/render/intern/render_result.c
M	source/blender/render/intern/render_types.h
M	source/blender/render/intern/texture_procedural.c
M	source/blender/render/intern/zbuf.c
M	source/blender/sequencer/intern/render.c
M	source/blender/simulation/intern/implicit_blender.c
M	source/blender/simulation/intern/implicit_eigen.cpp
M	source/blender/windowmanager/xr/intern/wm_xr_draw.c
M	source/creator/creator_args.c

===================================================================

diff --git a/intern/cycles/app/cycles_cubin_cc.cpp b/intern/cycles/app/cycles_cubin_cc.cpp
index 7631cb9bed5..e5d256dd113 100644
--- a/intern/cycles/app/cycles_cubin_cc.cpp
+++ b/intern/cycles/app/cycles_cubin_cc.cpp
@@ -103,7 +103,7 @@ static bool compile_cuda(CompilationSettings &settings)
     return false;
   }
 
-  /* Tranfer options to a classic C array. */
+  /* Transfer options to a classic C array. */
   vector<const char *> opts(options.size());
   for (size_t i = 0; i < options.size(); i++) {
     opts[i] = options[i].c_str();
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
index d5dd7215c47..ae43dae4dc1 100644
--- a/intern/cycles/blender/blender_particles.cpp
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -31,7 +31,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object &b_ob,
                                       BL::DepsgraphObjectInstance &b_instance,
                                       Object *object)
 {
-  /* test if this dupli was generated from a particle sytem */
+  /* Test if this dupli was generated from a particle system. */
   BL::ParticleSystem b_psys = b_instance.particle_system();
   if (!b_psys)
     return false;
diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h
index 68db8a2fb58..d967b81c854 100644
--- a/intern/cycles/blender/blender_session.h
+++ b/intern/cycles/blender/blender_session.h
@@ -136,7 +136,7 @@ class BlenderSession {
 
   /* ** Resumable render ** */
 
-  /* Overall number of chunks in which the sample range is to be devided. */
+  /* Overall number of chunks in which the sample range is to be divided. */
   static int num_resumable_chunks;
 
   /* Current resumable chunk index to render. */
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 4bcadab35a1..aea601480bf 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -942,7 +942,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
   else if (shadingsystem == 1)
     params.shadingsystem = SHADINGSYSTEM_OSL;
 
-  /* color managagement */
+  /* Color management. */
   params.display_buffer_linear = b_engine.support_display_space_shader(b_scene);
 
   if (b_engine.is_preview()) {
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 1727082b7ec..296f9130f43 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -703,7 +703,7 @@ BVHNode *BVHBuild::build_node(const BVHRange &range,
     unalignedSplitSAH = params.sah_node_cost * unaligned_split.bounds.half_area() +
                         params.sah_primitive_cost * unaligned_split.nodeSAH;
     /* TOOD(sergey): Check we can create leaf already. */
-    /* Check whether unaligned split is better than the regulat one. */
+    /* Check whether unaligned split is better than the regular one. */
     if (unalignedSplitSAH < splitSAH) {
       do_unalinged_split = true;
     }
@@ -842,7 +842,7 @@ BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHRefer
   vector<BVHReference, LeafReferenceStackAllocator> object_references;
 
   uint visibility[PRIMITIVE_NUM_TOTAL] = {0};
-  /* NOTE: Keep initializtion in sync with actual number of primitives. */
+  /* NOTE: Keep initialization in sync with actual number of primitives. */
   BoundBox bounds[PRIMITIVE_NUM_TOTAL] = {
       BoundBox::empty, BoundBox::empty, BoundBox::empty, BoundBox::empty};
   int ob_num = 0;
diff --git a/intern/cycles/device/cuda/device_cuda_impl.cpp b/intern/cycles/device/cuda/device_cuda_impl.cpp
index cff30eb9b48..44a51835f4c 100644
--- a/intern/cycles/device/cuda/device_cuda_impl.cpp
+++ b/intern/cycles/device/cuda/device_cuda_impl.cpp
@@ -184,7 +184,7 @@ CUDADevice::CUDADevice(DeviceInfo &info, Stats &stats, Profiler &profiler, bool
 
   functions.loaded = false;
 
-  /* Intialize CUDA. */
+  /* Initialize CUDA. */
   CUresult result = cuInit(0);
   if (result != CUDA_SUCCESS) {
     set_error(string_printf("Failed to initialize CUDA runtime (%s)", cuewErrorString(result)));
diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp
index 44959577fb5..b272e59f99d 100644
--- a/intern/cycles/device/device_multi.cpp
+++ b/intern/cycles/device/device_multi.cpp
@@ -296,7 +296,7 @@ class MultiDevice : public Device {
       i++;
     }
 
-    /* Change geomtry BVH pointers back to the multi BVH */
+    /* Change geometry BVH pointers back to the multi BVH. */
     for (size_t k = 0; k < bvh->geometry.size(); ++k) {
       bvh->geometry[k]->bvh = geom_bvhs[k];
     }
diff --git a/intern/cycles/device/device_network.h b/intern/cycles/device/device_network.h
index e74c4508ab6..b3a0f6daa57 100644
--- a/intern/cycles/device/device_network.h
+++ b/intern/cycles/device/device_network.h
@@ -80,7 +80,7 @@ class network_device_memory : public device_memory {
   vector<char> local_data;
 };
 
-/* Common netowrk error function / object for both DeviceNetwork and DeviceServer*/
+/* Common network error function / object for both DeviceNetwork and DeviceServer. */
 class NetworkError {
  public:
   NetworkError()
diff --git a/intern/cycles/device/opencl/device_opencl.h b/intern/cycles/device/opencl/device_opencl.h
index 4fd3c27f17e..2d6c6d04214 100644
--- a/intern/cycles/device/opencl/device_opencl.h
+++ b/intern/cycles/device/opencl/device_opencl.h
@@ -34,7 +34,7 @@ CCL_NAMESPACE_BEGIN
 /* Disable workarounds, seems to be working fine on latest drivers. */
 #  define CYCLES_DISABLE_DRIVER_WORKAROUNDS
 
-/* Define CYCLES_DISABLE_DRIVER_WORKAROUNDS to disable workaounds for testing */
+/* Define CYCLES_DISABLE_DRIVER_WORKAROUNDS to disable workarounds for testing. */
 #  ifndef CYCLES_DISABLE_DRIVER_WORKAROUNDS
 /* Work around AMD driver hangs by ensuring each command is finished before doing anything else. */
 #    undef clEnqueueNDRangeKernel
@@ -287,7 +287,7 @@ class OpenCLDevice : public Device {
 
     /* Try to load the program from device cache or disk */
     bool load();
-    /* Compile the kernel (first separate, failback to local) */
+    /* Compile the kernel (first separate, fail-back to local). */
     void compile();
     /* Create the OpenCL kernels after loading or compiling */
     void create_kernels();
@@ -628,7 +628,7 @@ class OpenCLDevice : public Device {
   void release_mem_object_safe(cl_mem mem);
   void release_program_safe(cl_program program);
 
-  /* ** Those guys are for workign around some compiler-specific bugs ** */
+  /* ** Those guys are for working around some compiler-specific bugs ** */
 
   cl_program load_cached_kernel(ustring key, thread_scoped_lock &cache_locker);
 
diff --git a/intern/cycles/device/opencl/device_opencl_impl.cpp b/intern/cycles/device/opencl/device_opencl_impl.cpp
index ec699462bfe..aee3b0fb64f 100644
--- a/intern/cycles/device/opencl/device_opencl_impl.cpp
+++ b/intern/cycles/device/opencl/device_opencl_impl.cpp
@@ -2151,7 +2151,7 @@ void OpenCLDevice::release_program_safe(cl_program program)
   }
 }
 
-/* ** Those guys are for workign around some compiler-specific bugs ** */
+/* ** Those guys are for working around some compiler-specific bugs ** */
 
 cl_program OpenCLDevice::load_cached_kernel(ustring key, thread_scoped_lock &cache_locker)
 {
diff --git a/intern/cycles/kernel/bvh/bvh_types.h b/intern/cycles/kernel/bvh/bvh_types.h
index b173568266b..9f0879a2069 100644
--- a/intern/cycles/kernel/bvh/bvh_types.h
+++ b/intern/cycles/kernel/bvh/bvh_types.h
@@ -42,7 +42,7 @@ CCL_NAMESPACE_BEGIN
 
 #define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
 
-/* Debugging heleprs */
+/* Debugging helpers. */
 #ifdef __KERNEL_DEBUG__
 #  define BVH_DEBUG_INIT() \
     do { \
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index d9e81535b62..32639ba24ec 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -125,7 +125,7 @@ ccl_device_inline void microfacet_beckmann_sample_slopes(KernelGlobals *kg,
   }
   *slope_y = fast_ierff(2.0f * randv - 1.0f);
 #else
-  /* Use precomputed table on CPU, it gives better perfomance. */
+  /* Use precomputed table on CPU, it gives better performance. */
   int beckmann_table_offset = kernel_data.tables.beckmann_offset;
 
   *slope_x = lookup_table_read_2D(
diff --git a/intern/cycles/kernel/filter/filter_transform_gpu.h b/intern/cycles/kernel/filter/filter_transform_gpu.h
index adc85881fe5..ec258a5212a 100644
--- a/intern/cycles/kernel/filter/filter_transform_gpu.h
+++ b/intern/cycles/kernel/filter/filter_transform_gpu.h
@@ -78,7 +78,7 @@ ccl_device void kernel_filter_construct_transform(const ccl_global float *ccl_re
   /* === Generate the feature transformation. ===
    * This transformation maps the num_features-dimensional feature space to a reduced feature
    * (r-feature) space which generally has fewer dimensions.
-   * This mainly helps to prevent overfitting. */
+   * This mainly helps to prevent over-fitting. */
   float feature_matrix[DENOISE_FEATURES * DENOISE_FEATURES];
   math_matrix_zero(feature_matrix, num_features);
   FOR_PIXEL_WINDOW
@@ -91,7 +91,7 @@ ccl_device void kernel_filter_construct_transform(const ccl_global float *ccl_re
 
   math_matrix_jacobi_eigendecomposition(feature_matrix, transform, num_features, transform_stride);
   *rank = 0;
-  /* Prevent overfitting when a small window is used. */
+  /* Prevent over-fitting when a small window is used. */
   int max_rank = min(num_features, num_pixels / 3);
   if (pca_threshold < 0.0f) {
     float threshold_energy = 0.0f;
diff --git a/intern/cycles/kernel/filter/filter_transform_sse.h b/intern/cycles/kernel/filter/filter_transform_sse.h
index 5a124b5d73b..0304d990f9f 100644
--- a/intern/cycles/kernel/filter/filter_transform_sse.h
+++ b/intern/cycles/kernel/filter/filter_transform_sse.h
@@ -93,7 +93,7 @@ ccl_device void kernel_filter_construct_transform(const float *ccl_restrict buff
   math_matrix_jacobi_eigendecomposition(feature_matrix, transform, num_features, 1);
 
   *rank = 0;
-  /* Prevent overfitting when a small window is us

@@ Diff output truncated at 10240 characters. @@



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