[Bf-blender-cvs] [4895d1f9cec] master: Cleanup: replace '_imp' function suffix with '_impl'

Campbell Barton noreply at git.blender.org
Thu Feb 4 03:30:11 CET 2021


Commit: 4895d1f9cec43cd0c24f019c3d6de4cbc39d63af
Author: Campbell Barton
Date:   Thu Feb 4 13:08:00 2021 +1100
Branches: master
https://developer.blender.org/rB4895d1f9cec43cd0c24f019c3d6de4cbc39d63af

Cleanup: replace '_imp' function suffix with '_impl'

Use the more common abbreviation for `implementation`.

===================================================================

M	source/blender/draw/intern/draw_manager.c
M	source/blender/editors/transform/transform_constraints.c
M	source/blender/python/gpu/gpu_py_shader.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f474ae542d9..cf78959e712 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2484,11 +2484,11 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
 /**
  * object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
  */
-static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
-                                    ARegion *region,
-                                    View3D *v3d,
-                                    GPUViewport *viewport,
-                                    const bool use_opengl_context)
+static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
+                                     ARegion *region,
+                                     View3D *v3d,
+                                     GPUViewport *viewport,
+                                     const bool use_opengl_context)
 {
   Scene *scene = DEG_get_evaluated_scene(depsgraph);
   RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
@@ -2611,7 +2611,7 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
     }
   }
 
-  drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, use_opengl_context);
+  drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, use_opengl_context);
 }
 
 /**
@@ -2627,7 +2627,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
 
   use_drw_engine(&draw_engine_gpencil_type);
 
-  drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, true);
+  drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, true);
 }
 
 void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index fc8e823f050..cf5d26191c8 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -549,10 +549,10 @@ static void applyObjectConstraintSize(TransInfo *t,
   }
 }
 
-static void constraints_rotation_imp(TransInfo *t,
-                                     float axismtx[3][3],
-                                     float r_vec[3],
-                                     float *r_angle)
+static void constraints_rotation_impl(TransInfo *t,
+                                      float axismtx[3][3],
+                                      float r_vec[3],
+                                      float *r_angle)
 {
   BLI_assert(t->con.mode & CON_APPLY);
   int mode = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
@@ -598,7 +598,7 @@ static void applyAxisConstraintRot(
     TransInfo *t, TransDataContainer *UNUSED(tc), TransData *td, float vec[3], float *angle)
 {
   if (!td && t->con.mode & CON_APPLY) {
-    constraints_rotation_imp(t, t->spacemtx, vec, angle);
+    constraints_rotation_impl(t, t->spacemtx, vec, angle);
   }
 }
 
@@ -637,7 +637,7 @@ static void applyObjectConstraintRot(
       axismtx = td->axismtx;
     }
 
-    constraints_rotation_imp(t, axismtx, vec, angle);
+    constraints_rotation_impl(t, axismtx, vec, angle);
   }
 }
 
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 1a174549d66..b2603c75c3f 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -169,12 +169,12 @@ static PyObject *py_shader_uniform_block_from_name(BPyGPUShader *self, PyObject
   return PyLong_FromLong(uniform);
 }
 
-static bool py_shader_uniform_vector_imp(PyObject *args,
-                                         int elem_size,
-                                         int *r_location,
-                                         int *r_length,
-                                         int *r_count,
-                                         Py_buffer *r_pybuffer)
+static bool py_shader_uniform_vector_impl(PyObject *args,
+                                          int elem_size,
+                                          int *r_location,
+                                          int *r_length,
+                                          int *r_count,
+                                          Py_buffer *r_pybuffer)
 {
   PyObject *buffer;
 
@@ -223,7 +223,7 @@ static PyObject *py_shader_uniform_vector_float(BPyGPUShader *self, PyObject *ar
 
   Py_buffer pybuffer;
 
-  if (!py_shader_uniform_vector_imp(args, sizeof(float), &location, &length, &count, &pybuffer)) {
+  if (!py_shader_uniform_vector_impl(args, sizeof(float), &location, &length, &count, &pybuffer)) {
     return NULL;
   }
 
@@ -244,7 +244,7 @@ static PyObject *py_shader_uniform_vector_int(BPyGPUShader *self, PyObject *args
 
   Py_buffer pybuffer;
 
-  if (!py_shader_uniform_vector_imp(args, sizeof(int), &location, &length, &count, &pybuffer)) {
+  if (!py_shader_uniform_vector_impl(args, sizeof(int), &location, &length, &count, &pybuffer)) {
     return NULL;
   }



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