[Bf-blender-cvs] [465bd665191] master: Nodes: Cleanup: Remove no op registration functions

Aaron Carlisle noreply at git.blender.org
Wed Dec 29 16:00:55 CET 2021


Commit: 465bd6651914bf451a357802e044ba79ef439125
Author: Aaron Carlisle
Date:   Wed Dec 29 09:58:36 2021 -0500
Branches: master
https://developer.blender.org/rB465bd6651914bf451a357802e044ba79ef439125

Nodes: Cleanup: Remove no op registration functions

All these function paramaters are set to NULL so they arent necessary.

Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D13686

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_add_shader.cc
M	source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
M	source/blender/nodes/shader/nodes/node_shader_background.c
M	source/blender/nodes/shader/nodes/node_shader_bevel.c
M	source/blender/nodes/shader/nodes/node_shader_blackbody.c
M	source/blender/nodes/shader/nodes/node_shader_brightness.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
M	source/blender/nodes/shader/nodes/node_shader_bump.cc
M	source/blender/nodes/shader/nodes/node_shader_camera.c
M	source/blender/nodes/shader/nodes/node_shader_displacement.c
M	source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
M	source/blender/nodes/shader/nodes/node_shader_emission.c
M	source/blender/nodes/shader/nodes/node_shader_fresnel.c
M	source/blender/nodes/shader/nodes/node_shader_gamma.c
M	source/blender/nodes/shader/nodes/node_shader_geometry.c
M	source/blender/nodes/shader/nodes/node_shader_hair_info.c
M	source/blender/nodes/shader/nodes/node_shader_holdout.c
M	source/blender/nodes/shader/nodes/node_shader_layer_weight.c
M	source/blender/nodes/shader/nodes/node_shader_light_falloff.c
M	source/blender/nodes/shader/nodes/node_shader_light_path.c
M	source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
M	source/blender/nodes/shader/nodes/node_shader_output_light.c
M	source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
M	source/blender/nodes/shader/nodes/node_shader_output_material.c
M	source/blender/nodes/shader/nodes/node_shader_output_world.c
M	source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_squeeze.c
M	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_coord.c
M	source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c
M	source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
M	source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
M	source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
M	source/blender/nodes/shader/nodes/node_shader_wavelength.c
M	source/blender/nodes/shader/nodes/node_shader_wireframe.c
M	source/blender/nodes/texture/nodes/node_texture_coord.c
M	source/blender/nodes/texture/nodes/node_texture_distance.c
M	source/blender/nodes/texture/nodes/node_texture_math.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index 02f9e2b29f3..f1c0f5fa1c0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -55,8 +55,6 @@ void register_node_type_sh_add_shader()
   sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0);
   node_type_socket_templates(
       &ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out);
-  node_type_init(&ntype, nullptr);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
index abe80ebcefb..2561d6cb398 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
@@ -72,7 +72,6 @@ void register_node_type_sh_ambient_occlusion(void)
   sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT, 0);
   node_type_socket_templates(&ntype, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out);
   node_type_init(&ntype, node_shader_init_ambient_occlusion);
-  node_type_storage(&ntype, "", NULL, NULL);
   node_type_gpu(&ntype, node_shader_gpu_ambient_occlusion);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c
index 5281a9fecb1..5fc9232ba85 100644
--- a/source/blender/nodes/shader/nodes/node_shader_background.c
+++ b/source/blender/nodes/shader/nodes/node_shader_background.c
@@ -48,8 +48,6 @@ void register_node_type_sh_background(void)
 
   sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER, 0);
   node_type_socket_templates(&ntype, sh_node_background_in, sh_node_background_out);
-  node_type_init(&ntype, NULL);
-  node_type_storage(&ntype, "", NULL, NULL);
   node_type_gpu(&ntype, node_shader_gpu_background);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.c b/source/blender/nodes/shader/nodes/node_shader_bevel.c
index 347d82c5506..6988563a76c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bevel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bevel.c
@@ -62,7 +62,6 @@ void register_node_type_sh_bevel(void)
   sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT, 0);
   node_type_socket_templates(&ntype, sh_node_bevel_in, sh_node_bevel_out);
   node_type_init(&ntype, node_shader_init_bevel);
-  node_type_storage(&ntype, "", NULL, NULL);
   node_type_gpu(&ntype, gpu_shader_bevel);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.c b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
index 95c35affc27..1d86531f7f0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.c
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
@@ -55,8 +55,6 @@ void register_node_type_sh_blackbody(void)
   sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER, 0);
   node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
   node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out);
-  node_type_init(&ntype, NULL);
-  node_type_storage(&ntype, "", NULL, NULL);
   node_type_gpu(&ntype, node_shader_gpu_blackbody);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c
index 4f375c666de..15383d85d26 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.c
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c
@@ -48,8 +48,6 @@ void register_node_type_sh_brightcontrast(void)
 
   sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, 0);
   node_type_socket_templates(&ntype, sh_node_brightcontrast_in, sh_node_brightcontrast_out);
-  node_type_init(&ntype, NULL);
-  node_type_storage(&ntype, "", NULL, NULL);
   node_type_gpu(&ntype, gpu_shader_brightcontrast);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
index 6f56a562e42..e07b5bd2504 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
@@ -80,7 +80,6 @@ void register_node_type_sh_bsdf_anisotropic()
       &ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out);
   node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
   node_type_init(&ntype, file_ns::node_shader_init_anisotropic);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
index c2f14d7bcc5..3fe90a32b22 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
@@ -63,8 +63,6 @@ void register_node_type_sh_bsdf_diffuse()
   node_type_socket_templates(
       &ntype, file_ns::sh_node_bsdf_diffuse_in, file_ns::sh_node_bsdf_diffuse_out);
   node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
-  node_type_init(&ntype, nullptr);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index c1b124a7b94..ccbdb5d5039 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -82,7 +82,6 @@ void register_node_type_sh_bsdf_glass()
       &ntype, file_ns::sh_node_bsdf_glass_in, file_ns::sh_node_bsdf_glass_out);
   node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
   node_type_init(&ntype, file_ns::node_shader_init_glass);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
index 13d50e1c519..afcc92c0fe0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
@@ -81,7 +81,6 @@ void register_node_type_sh_bsdf_glossy()
       &ntype, file_ns::sh_node_bsdf_glossy_in, file_ns::sh_node_bsdf_glossy_out);
   node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
   node_type_init(&ntype, file_ns::node_shader_init_glossy);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
index 2cecbb98d90..79a8901e265 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
@@ -59,8 +59,6 @@ void register_node_type_sh_bsdf_hair()
   node_type_socket_templates(
       &ntype, file_ns::sh_node_bsdf_hair_in, file_ns::sh_node_bsdf_hair_out);
   node_type_size(&ntype, 150, 60, 200);
-  node_type_init(&ntype, nullptr);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
index 0fdf1afdb77..8c0d3c5e1bd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
@@ -107,7 +107,6 @@ void register_node_type_sh_bsdf_hair_principled()
       &ntype, file_ns::sh_node_bsdf_hair_principled_in, file_ns::sh_node_bsdf_hair_principled_out);
   node_type_size_preset(&ntype, NODE_SIZE_LARGE);
   node_type_init(&ntype, file_ns::node_shader_init_hair_principled);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_update(&ntype, file_ns::node_shader_update_hair_principled);
 
   nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index bd89b68e3ce..ac74e017f25 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -199,7 +199,6 @@ void register_node_type_sh_bsdf_principled()
       &ntype, file_ns::sh_node_bsdf_principled_in, file_ns::sh_node_bsdf_principled_out);
   node_type_size_preset(&ntype, NODE_SIZE_LARGE);
   node_type_init(&ntype, file_ns::node_shader_init_principled);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled);
   node_type_update(&ntype, file_ns::node_shader_update_principled);
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
index 3fbccc76495..1b802cbb973 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
@@ -74,7 +74,6 @@ void register_node_type_sh_bsdf_refraction()
       &ntype, file_ns::sh_node_bsdf_refraction_in, file_ns::sh_node_bsdf_refraction_out);
   node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
   node_type_init(&ntype, file_ns::node_shader_init_refraction);
-  node_type_storage(&ntype, "", nullptr, nullptr);
   node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_r

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list